Remove multiple brushes and entities pretty much in one go?

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richfromlondon
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Joined: Tue Aug 18, 2015 10:10 pm

Remove multiple brushes and entities pretty much in one go?

Post by richfromlondon »

Hi,

Is it possible to select many objects at once to remove them?

I am using the old GTK 1.4.0

Thank you.
obsidian
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Re: Remove multiple brushes and entities pretty much in one go?

Post by obsidian »

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fKd
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Re: Remove multiple brushes and entities pretty much in one go?

Post by fKd »

I had a look into this. Maybe I'm an idiot but I'm sure there is a short cut to select all objects with x texture. If there was also a select all surfaces with x texture as well that would make retexturing much easier. Gtk 1.5
sst13
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Re: Remove multiple brushes and entities pretty much in one go?

Post by sst13 »

In good old qe_Radiant SHIFT+A selects all brushes with the chosen texture.
Or all entities from the same type, if you select an entity.
Or, if you click on a specific key in the entity window, all entities from that type with the selected key value. For example you select a light entity and the _color key, SHIFT+A will select all lights with that exact color.

For replacing textures there is a "Find/Replace" function in the texture menu.
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Eraser
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Re: Remove multiple brushes and entities pretty much in one go?

Post by Eraser »

lol, it's been almost 20 years and I still learned something new about Radiant today :)
obsidian
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Re: Remove multiple brushes and entities pretty much in one go?

Post by obsidian »

Alternatively, open up your map in a text editor and do a find/replace on the shader name.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
sst13
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Re: Remove multiple brushes and entities pretty much in one go?

Post by sst13 »

The last really useful thing I learned was that you can drag brush faces by holding CTRL. Very useful when you build floor trims & stuff. Or brushes aligned in weird angles, like a cube standing on a single corner.
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