bridge to rail q3dm6 :(

bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

bridge to rail q3dm6 :(

Post by bork[e] »

Can't do it, just can't. ANything you see I'm doing wrong?

edit: sorry about the vid, guess I didn't set it to 0 or whatever. bed time though. :icon29:
Zyte -_-
Posts: 295
Joined: Tue May 10, 2005 6:54 pm

Post by Zyte -_- »

What seems to me is that you arent using the whole bridge, so you do not have enough speed to make te jump. So start all the right and hop to the very left. Well not hop but strafejump ofcourse.

Also, jump for the small ledge by the rail.

Here's my demo. failed first time too though :clownboat: save_as
V0L7
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Post by V0L7 »

it is possible but first u got to practice first.

have u tried xcm_tricks2?
[img]http://o2o.noghost.net/modules/coppermine/albums/userpics/10007/normal_semi-auto.jpg[/img]
bork[e]
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Post by bork[e] »

Zyte -_- wrote:What seems to me is that you arent using the whole bridge, so you do not have enough speed to make te jump. So start all the right and hop to the very left. Well not hop but strafejump ofcourse.

Also, jump for the small ledge by the rail.

Here's my demo. failed first time too though :clownboat: save_as
thx for the demo, I'll check it out once I get home.
Peloquin
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Post by Peloquin »

other than not correct strafeing...looks like an fps thing to me. toward the end of the jump you slow down drastically and fall short.

/com_maxfps 120

if ur pc cant run with that steady turn some eyecandy off.
^misantropia^
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Post by ^misantropia^ »

pmove_fixed 1; pmove_msec 8 does wonders too.
Fjoggs
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Post by Fjoggs »

Don't pracc with pmove_fixed 1. It just gives you an fake idea of your gaming strafe skill.
Duhard
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Post by Duhard »

easy...even retired
Zyte -_-
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Post by Zyte -_- »

backwards 8-]
Duhard
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Post by Duhard »

Zyte -_- wrote:backwards 8-]
useless...
^misantropia^
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Post by ^misantropia^ »

But sexy.
bork[e]
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Post by bork[e] »

^misantropia^ wrote:pmove_msec 8
Is this something that can be enabled online?
Peloquin wrote:other than not correct strafeing...looks like an fps thing to me. toward the end of the jump you slow down drastically and fall short.

/com_maxfps 120

if ur pc cant run with that steady turn some eyecandy off.
I thought it was 125, that is what I have it capped at currently...
SOAPboy
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Re: bridge to rail q3dm6 :(

Post by SOAPboy »

bork[e] wrote:Can't do it, just can't. ANything you see I'm doing wrong?

edit: sorry about the vid, guess I didn't set it to 0 or whatever. bed time though. :icon29:
Look at the shadows on bridge

You jump from first shadow, then when you land, itll be on the very edge, jump again.. start this all off with a circle jump . O_o
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Zyte -_-
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Post by Zyte -_- »

125 is magic.

and, what shadows do you have on ur bridge soap.. ;o
Zyte -_-
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Post by Zyte -_- »

bork ur on.. q3 for a mom?
bork[e]
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Post by bork[e] »

work again, want be until late tonight again. :)
dzjepp
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Post by dzjepp »

I've found offline (skirmish mode or simply loading a map via console) trick jumping won't work or is a lot harder than online, unless I turn on pmove_fixed? :paranoid: Online it's easy, but offline the physics seem different.

I used to think that jump was impossible to, but once you get it, you will start doing it like its second nature. :)
MISS ANNE THROPE
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Post by MISS ANNE THROPE »

thats cause localhost (/map pro-q3dm6) is a listen server, online servers are dedicated.

you can play on your own with +set dedicated 1 in a shortcut. start the q3 console and just connect via ASE (for example).

this is what i use for osp:

D:\GAMES\q3a\quake3.exe +set fs_game osp +set dedicated 1 +exec 1v1.cfg +set net_port 27970
MISS ANNE THROPE
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Post by MISS ANNE THROPE »

as far as rl to rg bridge, you need at least 522 ups to make it. ch_drawpseed 2 in osp to check were you're at.
Duhard
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Post by Duhard »

dzjepp wrote:I've found offline (skirmish mode or simply loading a map via console) trick jumping won't work or is a lot harder than online, unless I turn on pmove_fixed? :paranoid: Online it's easy, but offline the physics seem different.

I used to think that jump was impossible to, but once you get it, you will start doing it like its second nature. :)
lol...use com_maxfps 142 offline

easy...
Furtive
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Post by Furtive »

Duhard wrote:
dzjepp wrote:I've found offline (skirmish mode or simply loading a map via console) trick jumping won't work or is a lot harder than online, unless I turn on pmove_fixed? :paranoid: Online it's easy, but offline the physics seem different.

I used to think that jump was impossible to, but once you get it, you will start doing it like its second nature. :)
lol...use com_maxfps 142 offline

easy...
I thought FPS was capped at 125 in q3? No??
Fjoggs
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Post by Fjoggs »

q3 dosn't cap anything. CPMA does that. :p
^misantropia^
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Post by ^misantropia^ »

Yep, and they copied that from OSP.

@duhard: try com_maxfps 333 if your hardware can handle that... even easier :)
bork[e]
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Post by bork[e] »

Finally watched the demo, plasma climb was sexy. :p
MISS ANNE THROPE
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Post by MISS ANNE THROPE »

^misantropia^ wrote:Yep, and they copied that from OSP.

@duhard: try com_maxfps 333 if your hardware can handle that... even easier :)
why even bother with a listen server? dedicated on lan IS online without the ping :confused:
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