Imagine if he's correct, and id did research on how to dumb down the game to make it more mass marketable, quake3 would have not been as goodWhatchu Talkin’ Bout Willits?
Gamasutra has an interesting article posted today titled "The Path to Creating AAA Games". In it, Tim Willits of id Software is quoted as saying Quake III was his biggest failure. Huh?!?!
“My biggest failure was Quake 3,” Willits said. “The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible.”
Tim Willits calls Quake 3 his biggest failure
Tim Willits calls Quake 3 his biggest failure
taken from hardOCP:

			
			
									
						
										
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				sys0p
 
Note the person you are talking to.sys0p wrote:whato'dium wrote:could of made the game play with 2 colours and a pink teddy bear named Hanz as the main guy and it STILL would of sold. Because its
. People want the name not the trainers.
When I bought quake 3 I didn't have a clue who id were.
He knows things. He's in the business.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
			
						― Terry A. Davis
Depends on the criteria (oh no he didn't go there!)
Community made up a lot of the 'good' behind Q1, 2, 3. Also tech developments and refinement over time.
What I'm getting at is Q1 was, for its time, 'better' than Q3. Q2 on the other hand got most of its buzz from the community. Q3 was driven partly on its own merits but also quite a lot by community.
...and I've lost myself.
			
			
									
						
							Community made up a lot of the 'good' behind Q1, 2, 3. Also tech developments and refinement over time.
What I'm getting at is Q1 was, for its time, 'better' than Q3. Q2 on the other hand got most of its buzz from the community. Q3 was driven partly on its own merits but also quite a lot by community.
...and I've lost myself.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
			
						― Terry A. Davis
This is what happens when you make a multiplayer-only game I spose. First person shooters are generally pretty specialist anyway (most of my friends hate them), and quake in particular is a known competitive gaming brand. They sold it as "the ultimate deathmatch game" and thats pretty much what it is. And to be fair, there was plenty of newbies who played on even ground when it first came out. But its hardly surprising that 6 years later, only the hardcore still play.
			
			
									
						
										
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				Nightshade
 - Posts: 17020
 - Joined: Fri Dec 01, 2000 8:00 am
 
He did because he's a gaming industry insider.sys0p wrote:whato'dium wrote:could of made the game play with 2 colours and a pink teddy bear named Hanz as the main guy and it STILL would of sold. Because its
. People want the name not the trainers.
When I bought quake 3 I didn't have a clue who id were.
i think blizzard faced quite a similiar problem with starcraft. sc comes pretty much close to be the perfect strategy game - but is is really hard to be good at.
when they made warcraft 3, there were a lot of ideas to make it more newb friendly. they succeeded in making a strategy game, that is playable for everyone - but warcraft 3 has simply not got the same strategic depth, starcraft has. but since micromanagement is the deciding element in warcraft 3, there still is a lot to master.
another thing is the addition of automated matchmaking via battlenet. in theory you should allways encounter opponents of equal strength...
it's an interresting question wether it is possible at all to deliver a competetive multiplayer game, that suits casual players as well as it suits hardcore gamers.
			
			
									
						
										
						when they made warcraft 3, there were a lot of ideas to make it more newb friendly. they succeeded in making a strategy game, that is playable for everyone - but warcraft 3 has simply not got the same strategic depth, starcraft has. but since micromanagement is the deciding element in warcraft 3, there still is a lot to master.
another thing is the addition of automated matchmaking via battlenet. in theory you should allways encounter opponents of equal strength...
it's an interresting question wether it is possible at all to deliver a competetive multiplayer game, that suits casual players as well as it suits hardcore gamers.
Eh? For 'casual gamers' read 'total fucking morons'. You couldn't get any simpler game than Q3. If Willits wants to make games purely for 'casual gamers' he should get himself a gig at Epic. UT2K4 is fun, but with all the alt fire combos and extra key bindings and shit it's more complicated than Q3 for n00bs.But the more casual gamers, and other people who actually have money, found playing next to impossible.
why do you think counterstrike owned quake 3 beyond oblivion, when it came to popularity?seremtan wrote:Eh? For 'casual gamers' read 'total fucking morons'. You couldn't get any simpler game than Q3. If Willits wants to make games purely for 'casual gamers' he should get himself a gig at Epic. UT2K4 is fun, but with all the alt fire combos and extra key bindings and shit it's more complicated than Q3 for n00bs.But the more casual gamers, and other people who actually have money, found playing next to impossible.
it was much easier to play!
simple does not equal easy.
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				reefsurfer
 - Posts: 4065
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				[xeno]Julios
 - Posts: 6216
 - Joined: Fri Dec 10, 1999 8:00 am
 
Re: Tim Willits calls Quake 3 his biggest failure
By impossible, he means impossible to kill experienced players.Tim Willits wrote: But the more casual gamers, and other people who actually have money, found playing next to impossible.”
Unlike many other games, quake is a game which can be mastered with scientific precision.
Sort of like pool, or snooker.
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				Chupacabra
 - Posts: 3783
 - Joined: Wed Apr 11, 2001 7:00 am
 
Willits is right in some way I think. 
For casual fans presentation is SO important. Ive always felt that Q3 had amazing gameplay/balance/levels and stuff but the presentation was pretty terrible. I feel that some people (not all) played some UT and had a much easier time (not just because they could be spam whores but because of presntation).
Anyway, some thoughts about Q3:
(1) I thought the graphics style was pretty crappy, uninteresting and boring. (but I realize that thats just my taste so whatever). Im not a goth person and dont think that satanic symbols are SO COOL. Im not turned off by it, but it does nothing for me.
(2) For a new player, the console is a hard way to take care of business. Things arent documented very well. You have to join a forum or have played the previous quake games to really know whats going on.
(3) In game server/internet play finding and stuff was poorly done. I think you guys all agree with this. It was important to go out and get a 3rd party game finder.
(4) To do simple things like play instagib you had to find a 3rd party mod. Or get orange smoothie or whatever.
(5) The instruction book/documentation was poorly done.
(6) The GUI and menus were poorly done. Too many things were left off of there that were/are important. I mean sure if you want to load up Q3, fuck around for a little while then yes the menus are fine. But if you want to step it up a little bit--maybe adjust some video settings or improve internet play, unless youre in the know (or join a forum such as this one), youre pretty much lost.
There are other things that I can list off, but I think that should suffice for now. For hardcore players who are use to things, yes, Q3 was awesome. For people picking it up, its really quite hard and a LOT of that has to do with terrible presentation.
Dont get me wrong. I think Quake 3 is awesome but I think that id could have done some things better to appeal to certain groups of people. That is not to say that they should sacrifice the "hardcore" gameplay, but just trim around the hedges so to say.
)  
Yes Starcraft was hard to get good at. Yes it was suited to the hardcore player but that didnt stop a ton of people from picking it up and playing it and getting to more advance gameplay techniques. It was a really popular game.
Blizzard, out of all the PC gaming companies, I think has absolutely amazing presentation. Theres so much detail in their work. Just look at the small things. Some random insert in the box contains certain artwork and stuff that you cant find on anything else. They're really quite impressive and do some solid work.
			
			
									
						
										
						For casual fans presentation is SO important. Ive always felt that Q3 had amazing gameplay/balance/levels and stuff but the presentation was pretty terrible. I feel that some people (not all) played some UT and had a much easier time (not just because they could be spam whores but because of presntation).
Anyway, some thoughts about Q3:
(1) I thought the graphics style was pretty crappy, uninteresting and boring. (but I realize that thats just my taste so whatever). Im not a goth person and dont think that satanic symbols are SO COOL. Im not turned off by it, but it does nothing for me.
(2) For a new player, the console is a hard way to take care of business. Things arent documented very well. You have to join a forum or have played the previous quake games to really know whats going on.
(3) In game server/internet play finding and stuff was poorly done. I think you guys all agree with this. It was important to go out and get a 3rd party game finder.
(4) To do simple things like play instagib you had to find a 3rd party mod. Or get orange smoothie or whatever.
(5) The instruction book/documentation was poorly done.
(6) The GUI and menus were poorly done. Too many things were left off of there that were/are important. I mean sure if you want to load up Q3, fuck around for a little while then yes the menus are fine. But if you want to step it up a little bit--maybe adjust some video settings or improve internet play, unless youre in the know (or join a forum such as this one), youre pretty much lost.
There are other things that I can list off, but I think that should suffice for now. For hardcore players who are use to things, yes, Q3 was awesome. For people picking it up, its really quite hard and a LOT of that has to do with terrible presentation.
Dont get me wrong. I think Quake 3 is awesome but I think that id could have done some things better to appeal to certain groups of people. That is not to say that they should sacrifice the "hardcore" gameplay, but just trim around the hedges so to say.
I dont think thats the same problem. Then again I just kind of skimmed what Willits was saying...(and maybe I missed some of his pointPext wrote:i think blizzard faced quite a similiar problem with starcraft. sc comes pretty much close to be the perfect strategy game - but is is really hard to be good at.
Yes Starcraft was hard to get good at. Yes it was suited to the hardcore player but that didnt stop a ton of people from picking it up and playing it and getting to more advance gameplay techniques. It was a really popular game.
Blizzard, out of all the PC gaming companies, I think has absolutely amazing presentation. Theres so much detail in their work. Just look at the small things. Some random insert in the box contains certain artwork and stuff that you cant find on anything else. They're really quite impressive and do some solid work.
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				reefsurfer
 - Posts: 4065
 - Joined: Sat Mar 08, 2003 8:00 am
 
I agree that Q3 shipped with a mediocre GUI and bare-bones variety...plus the console command stuff which seems like sanskrit to newer players.  But that's about as far as I'd be willing to go in terms of Q3's newbie un-friendliness.  The gameplay itself (weapons, armor, movement,etc) WAS, in fact, tailored with the casual gamer in mind.  Carmack admitted as much back in '99.
			
			
									
						
										
						aye. always thought q3's success was limited by its hardware requirements. when it was first released you needed a beefy machine to play it. granted the tech caught up soon after but not soon enough to really mash the sales out.Hannibal wrote:I agree that Q3 shipped with a mediocre GUI and bare-bones variety...plus the console command stuff which seems like sanskrit to newer players. But that's about as far as I'd be willing to go in terms of Q3's newbie un-friendliness. The gameplay itself (weapons, armor, movement,etc) WAS, in fact, tailored with the casual gamer in mind. Carmack admitted as much back in '99.