Cyberpunk 2077

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Lieutenant Dan
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Re: Cyberpunk 2077

Post by Lieutenant Dan »

Valve pushed out proton-5.13-4, fixing functionality and I had to buy it. Guess I'll try it out tomorrow.
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Captain
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Re: Cyberpunk 2077

Post by Captain »

Game runs really smooth on my 2080 Ti, 1440p and ultra settings with RT on low. I think a 3080 Ti will really hit the sweet spot.
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shaft
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Re: Cyberpunk 2077

Post by shaft »

Medium raytraced preset with dlss on performance is the only way i can keep it above 60fps @4k. Disabling dlss cut frames in half. There is definitely more tweaking to be done. Digital Foundry on youtube usually puts out videos with detailed graphical analysis of each setting for new games.

The game looks fucking phenomenal I don’t think the videos did it justice.
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Eraser
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Re: Cyberpunk 2077

Post by Eraser »

Not a bad idea to wait for first patch :)
[youtube]OwYhf4YSmc8[/youtube]
Doombrain
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Re: Cyberpunk 2077

Post by Doombrain »

Will run fine on the Xbox SX.
Don Carlos
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Re: Cyberpunk 2077

Post by Don Carlos »

shaft wrote:Medium raytraced preset with dlss on performance is the only way i can keep it above 60fps @4k. Disabling dlss cut frames in half. There is definitely more tweaking to be done. Digital Foundry on youtube usually puts out videos with detailed graphical analysis of each setting for new games.

The game looks fucking phenomenal I don’t think the videos did it justice.
They put a little preview up saying that it's basically the best looking game there has ever been when everything is enabled.

[youtube]RMs1Wdi7OcI[/youtube]
HM-PuFFNSTuFF
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Re: Cyberpunk 2077

Post by HM-PuFFNSTuFF »

post your pud, your cyber pud
scared?
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Re: Cyberpunk 2077

Post by scared? »

Beat it on ultra settings... Meh okay game...
scared?
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Re: Cyberpunk 2077

Post by scared? »

If ur a moron...
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Κracus
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Re: Cyberpunk 2077

Post by Κracus »

You cheat at chess buddy so I'll take any claims from you with a grain of salt.
Don Carlos
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Re: Cyberpunk 2077

Post by Don Carlos »

:olo:
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seremtan
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Re: Cyberpunk 2077

Post by seremtan »

Κracus wrote:You cheat at chess buddy so I'll take any claims from you with a grain of salt.
geoff is a chessological technician

i.e. he puts the pieces back in the starting position for the real players
Pext
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Re: Cyberpunk 2077

Post by Pext »

Currently playing the game.

Great setting, great main story and side stories.

But while I'm having a blast due to the writing, the game does not feel fresh. None of the gameplay elements are anything new. If you played Deus Ex 3: That's your combat and sneaking (plus some hacking). If you drove through the GTA3 city: That's your open-world. There's not much more going on.

This review is spot on in describing the shortcomings:

Cyberpunk 2077 review — A look at the present, not the future
So despite how alive the city feels due to its mind-blowing ray-traced lighting, it’s still sterile. Things don’t just happen in Night City. At its heart, Cyberpunk 2077 is a map game. You choose a quest off the menu and then go and do whatever the developer designed for you.

...

If the game wants, you can sit back and drink a beer with a friend, but this is not something you can initiate on your own.

...

The problem is that the world of Cyberpunk 2077 suggests so much possibility. The megabuildings that make up the city’s skyline suggests vast interior spaces that don’t really exist. Merchants with a finite number of eurodollars suggests a simulated economy that isn’t in the game. The bustling streets suggests the potential for emergent story moments that almost never really happen.

It's a great game but it's no revelation. Then again: Just having turned off my PS, I still want to jump right back into this world.
Pext
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Re: Cyberpunk 2077

Post by Pext »

scared? wrote:Beat it on ultra settings...
What's your graphic settings got to do with beating the game?

But agreed: The game is not very hard. Mostly because the AI is often insultingly stupid: The enemies mostly don't attack or circle you and so "duck, cover, sniper rifle" solves everything. Even more so since sniper rifles can hit through walls.
xer0s
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Re: Cyberpunk 2077

Post by xer0s »

So how long should I wait to play this game? 6 months to fix the bugs?
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Eraser
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Re: Cyberpunk 2077

Post by Eraser »

xer0s wrote:So you won’t play until 2022. Got it...
:shrug:
xer0s
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Re: Cyberpunk 2077

Post by xer0s »

¯\_(ツ)_/¯
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Κracus
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Re: Cyberpunk 2077

Post by Κracus »

Honestly I'm enjoying the shit out of it. I'm playing it on an Xbox one X. Story is fun and enjoyable, I just finished the AI driver missions yesterday and they were great, I was expecting the same rinse and repeat type of mission when I started the first one but they were all unique even though the mission goal was effectively the same. The shortcomings of this game is mainly the AI though, the cars driving around and pedestrians reactions to things around them aren't realistic at all. Otherwise the game sucks you in with the atmosphere of being in such a large city or being in an underground cyberpunk nightclub etc... the settings are the real gem. I have heard it's not so good on older consoles though...
Don Carlos
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Re: Cyberpunk 2077

Post by Don Carlos »

https://www.bbc.co.uk/news/newsbeat-55301721
The makers of one of most anticipated games of the year have apologised and offered refunds amid a backlash from gamers about performance problems.
xer0s
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Re: Cyberpunk 2077

Post by xer0s »

Sounds like I just need to buy a Series X and wait until March to play...
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Eraser
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Re: Cyberpunk 2077

Post by Eraser »

I understand the game isn't even released for PS5/XBox Series X yet? At least, you can buy it for those systems but you're getting the emulated PS4/XBox One versions of the game, not the full fledged next gen version you'd play on PC?
Don Carlos
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Re: Cyberpunk 2077

Post by Don Carlos »

That's about right - though I also believe it's an Nvidia sponsored title, so it will have more glitz on the PC version for obvious reasons...in case they are not obvious; the consoles run on AMD tech and Nvidia don't want the really nice looking game on the AMD consoles yet because it'll take the shine of the PC version.
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Captain
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Re: Cyberpunk 2077

Post by Captain »

Don Carlos wrote:Nvidia don't want the really nice looking game on the AMD consoles yet
Consoles can't handle modern games without gimping down the lighting effects, AI, and physics computations. Even with the newest models, they can't achieve true 4K at 60fps despite all the marketing hype.

Nvidia isn't limiting anything, there's only so much you can get out of a closed-up plastic box that's trying to cut as many corners as possible to keep costs down.
Don Carlos
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Re: Cyberpunk 2077

Post by Don Carlos »

Captain Mazda wrote:
Don Carlos wrote:Nvidia don't want the really nice looking game on the AMD consoles yet
Nvidia isn't limiting anything, there's only so much you can get out of a closed-up plastic box that's trying to cut as many corners as possible to keep costs down.
While I fully appreciate that the consoles are not as good as a high end GFX card, a PC costing the same as a console couldn't run CP2077 anywhere near as well as a latest gen console. That being said, there are no PCs that can run CP2077 at 4k60 with all the bells and whistles on. Even with DLSS upsampling from 1080p, it drops frames.

Back to the consoles, the reason why games are run so well on consoles is exactly because they are a closed up plastic box. They know exactly what they are programming for and can tweak and optimise to get an experience close to that of a medium to high end PC for £450. Currently you are running backwards compat for CP2077, not with native new console support. Lets see what happens with when the native versions arrive.
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Captain
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Re: Cyberpunk 2077

Post by Captain »

Don Carlos wrote:While I fully appreciate that the consoles are not as good as a high end GFX card, a PC costing the same as a console couldn't run CP2077 anywhere near as well as a latest gen console. That being said, there are no PCs that can run CP2077 at 4k60 with all the bells and whistles on. Even with DLSS upsampling from 1080p, it drops frames.
Yeah but I wasn't claiming that. If I was only into gaming, I couldn't justify building a high-end rig and maintaining it. But since I use it as a workstation most of the time, the gaming potential is a bonus. Although with the way consoles are becoming obsolete faster, the cost gap is closing compared to a custom PC.

In order to have the convenience and relatively cheap cost of a console—although it adds up with overpriced games, expensive peripherals built to break, online subscription services, etc.—the performance and graphics quality has to suck compared to a PC. Problem is hardcore console fans don't understand this, so they're review-bombing a game that looks and runs great on high-end hardware where it was meant to be played.

No single GPU on the market can run the latest and most graphics-heavy games at ultra settings in 4K 60fps. There are a lot of dumbass PC gamers with money to burn that don't realize this and get mad when Cyberpunk makes their cards squeal. 1440p 144hz is the sweet spot right now for maximum quality and performance.
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