Creating a one-way clip in Q3

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Pardner
Posts: 4
Joined: Wed Mar 18, 2009 3:40 am

Creating a one-way clip in Q3

Post by Pardner »

Hello,
Not many Q3 mapping sites left, hope this reaches someone who can help! I am creating a team based map and I would like to create a spawn room of sorts which lets players out of the room but does not let them back in. I do not want to use a door as I just don't want people to be able to sneak back into the spawn room. I think I remember creating one-way walls mostly by accident but I can't seem to create them now.
I've tried creating a brush textured with all no-draw except one face which is covered in player-clip. I've tried multiple surfaces textured in player-clip. I either get a brush that is 100% clip or 100% no draw.

Any suggestions?

Thanks - Pardner
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sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: Creating a one-way clip in Q3

Post by sst13 »

A "Simple Patch Mesh" out of player clip should do the trick.

The front side (textured one) will block players, but you can walk thru from the back side.
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Fruity
Posts: 71
Joined: Wed Jun 26, 2019 11:11 pm

Re: Creating a one-way clip in Q3

Post by Fruity »

You can also teleport one way from the room
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Re: Creating a one-way clip in Q3

Post by Pext »

sst13 wrote:A "Simple Patch Mesh" out of player clip should do the trick.

The front side (textured one) will block players, but you can walk thru from the back side.
I guess you could also make the texture transparent, placing it in whatever non-clipping brushwork/model to represent your one-way route.

This would give you full control over the visual representation.
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