FOG in a few brushes

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Fruity
Posts: 71
Joined: Wed Jun 26, 2019 11:11 pm

FOG in a few brushes

Post by Fruity »

Tries to insert the fog in the yellow boxes in the photo, but without the negative effect of transitions between consecutive fog brushes. As you know in Lava / Slime / water / you can use (watercault / slimecaulk etc) while the fog is different.
Inserting 1 fog brush will fix the problem, but the fog will be poured out of the walls.
1. What can you work around somehow errors caused by inserting the fog in 3 brushes next to each other of different sizes?
Or
2. Can I insert one fog brush with different polygon shapes?
Fruity
Posts: 71
Joined: Wed Jun 26, 2019 11:11 pm

Re: FOG in a few brushes

Post by Fruity »

I checked for a while and I would not do without changing the geometry of the terrain.
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: FOG in a few brushes

Post by sst13 »

Fog is always a bit bitchy. I don't think fogs work correctly if the fog-brush has a non axial shape.

If the fog pit is not a perfect rectangle I use a tub made from caulk with the fog fitting perfectly inside. Then just 'dipping' the map into the tub.

[lvlshot]http://sst13.net/pics/fog-tub.png[/lvlshot]

But this doesn't solve your problem. :paranoid: :D

I remember darkly a turorial for multi-volume fog with some kind of fog caulk between the fog brushes. But I have never tried it and can't find anything about this method online. :(
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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