EntityPlus - A single player Q3 mod

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Hipshot »

Oh, bot drops loot. That's quiet nice I must say. Like, any item then? Can it be set up to be a chance to drop?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
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Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Hipshot wrote:Oh, bot drops loot. That's quiet nice I must say. Like, any item then? Can it be set up to be a chance to drop?
Existing maps don't use this feature, it's something that needs to be specifically set up by the level designer.
A botspawn entity can point to any in-game item (weapons, ammo boxes, health, armor, keys, etc) which will be dropped by the bot when it dies.
Fruity
Posts: 71
Joined: Wed Jun 26, 2019 11:11 pm

Re: EntityPlus - A single player Q3 mod

Post by Fruity »

1. Does anyone remember if it is possible to remove the inscription "waiting for players" at the top of the screen without removing the entire Huds?

2. How to create dynamic lights, I tried via funk_door (for checking) but something I can't do, are there any common guidelines (which funk_ should I use) regarding controlled light?
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Hello? *taps microphone* Is this thing still on?
Either way, I've just released a new version of EntityPlus (1.1.11). It contains two fixes and a new addition:
  • [Added] NO_SPARKS spawnflag to target_laser.
  • [Fixed] Loot items not giving health/ammo/armor if item doesn't have count key set.
  • [Fixed] Player loses holdables when picking up backpack.
Download is available at GitHub:
https://github.com/TheEnginesOfCreation ... tag/1.1.11
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Hipshot »

Does this mod have some sort of a score system or such?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Yes it does. You score points through various means. You gain points by dealing damage to and killing enemies. Level designers can also place target_secret entities in there which, when triggered, will get you points as well. After you've completed the level you can also see how many secrets there are and how many you found. The level designer can also use target_score entities to give you points at will, for whatever reason that is appropriate. Each time you die in a level you get a score penalty. You'll also get an accuracy bonus at the end. Higher accuracy means more bonus points. And finally, the skill level you play at will also determine a score multiplier at the end.

The five best scores will be stored on disk so you'll have a high scores table for each level you've played.
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