[BETA] 13zone "The Dark Zone - RMX"

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
quBit
Posts: 18
Joined: Thu Dec 17, 2020 12:16 am

Re: [BETA] 13zone "The Dark Zone - RMX"

Post by quBit »

how did you manage to offset the func_button origin without adding an extra brush into the entity?

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sst13
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Re: [BETA] 13zone "The Dark Zone - RMX"

Post by sst13 »

quBit wrote:how did you manage to offset the func_button origin without adding an extra brush into the entity?
There is an extra brush. Turn on paths an follow the path. :)
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themuffinman
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Re: [BETA] 13zone "The Dark Zone - RMX"

Post by themuffinman »

"wrong hole dude" :olo:

excellent work as always sst
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CZghost
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Re: [BETA] 13zone "The Dark Zone - RMX"

Post by CZghost »

quBit wrote:how did you manage to offset the func_button origin without adding an extra brush into the entity?
That's impossible without an extra brush. What you can essentially do is make an origin brush somewhere outside the map in an enclosed caulk hull (which will be inaccessible by players), that will essentially move the button origin to that enclosed area - you just have to make sure that you select that brush for your button as last. Then the button will be silent.
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