I’ve just released v0.1 of my new application Quakompiler, a modern cross-platform GUI for compiling Quake engine maps. It’s written in GDScript, the Godot Engine’s scripting language.
Features
Compiling and running Quake 1 and 3 maps with an easy to use GUI
Compiling multiple stages sequentially
Custom switches for all stages
Compiler setups can be exported as executable .bat files on Windows and .sh files on Linux
Runs natively on Windows and Linux without setup
Hotkeys for compiling and launching
Detailed help dialogues
Full keyboard support - Quakompile can be used without a mouse
Responsive, resizeable UI
Easy to edit config.ini file that contains all settings