RA3 1.76 Decompilation

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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inolen
Posts: 707
Joined: Thu Dec 16, 1999 8:00 am

RA3 1.76 Decompilation

Post by inolen »

I created a project (https://quakejs.com) around a decade ago and was updating it to work with some of the latest web tech over the holidays.

One of my side goals during this time was also to get RA3 running - which was problematic because the server only ever shipped native binaries. A few months back, I took a while to decompile the server binary, until the C code was able to generate a byte-exact copy of the original library. I then slapped some #ifdef's in there to get it to compile to a QVM and posted this at https://github.com/inolen/ra3_176_decomp

Just posting in case there are any other RA3 fans that may be interested :cool:
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