(i missed the last one
Q3toWer revised
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CrinklyArse
- Posts: 5493
- Joined: Sat Feb 19, 2005 12:57 am
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CrinklyArse
- Posts: 5493
- Joined: Sat Feb 19, 2005 12:57 am
Pretty cool idea for a map. The only thing I saw that needs fixage badly is some of the storefront textures are flipped the wrong way, which reverses the printing on the texture.
You might want to consider scaling down the road texture so the white dotted lines aren't two feet wide. Looks kinda funny.
The BFG seems like it might be a little too easy to get...it *is* the BFG, after all...
[Edit: What's up with the BFG ammo? It gives you like 50 shots?!?]
You might want to consider scaling down the road texture so the white dotted lines aren't two feet wide. Looks kinda funny.
The BFG seems like it might be a little too easy to get...it *is* the BFG, after all...
[Edit: What's up with the BFG ammo? It gives you like 50 shots?!?]
I beat the internet; the end guy is hard.
I didn't change to much from the original map texturewise. But i'll look around. Don't think i'll change the road though, it isn't meant as realistic.pjw wrote:Pretty cool idea for a map. The only thing I saw that needs fixage badly is some of the storefront textures are flipped the wrong way, which reverses the printing on the texture.
You might want to consider scaling down the road texture so the white dotted lines aren't two feet wide. Looks kinda funny.
The BFG seems like it might be a little too easy to get...it *is* the BFG, after all...
[Edit: What's up with the BFG ammo? It gives you like 50 shots?!?]
The BFG is easy to get but still out of the way, people should have the decency to leave it alone in small games. Anyone who doesn't want it in the map can disable it if they want. Those shots are for tower demolition, don't tell them where they are shhhhhhhh