You ever get stressed out while mapping?
You ever get stressed out while mapping?
Per topic, do you ever get stressed out while mapping? I seem to be getting stressed a lot lately when I map. Like I have this bad habit of clinching my jaw real tight and getting all worried about everything single thing that I do while mapping, lol. I think its because since this is my stuff that I am working on (my art), I tend to try and do everything as best as I possibly can. I try to map as fast as I can, try to make the best decisions for my map as I can, try to best as effeciant as I can, etc... And all that leads to is me just getting all stressed out about it. I want to go back to the old days where I can just bring up radiant and enjoy myself. Anyone else like me?
black & white blanket logic
Nice topic!
When I find myself stressed out on radiant, that is, more often than not, because being obsessed by an excessive thought trying to win, make a fame with one map and prove something.
"There is little time left I need to hurry up!"
But it just makes things worse and wastes more time. :icon23:
When I find myself stressed out on radiant, that is, more often than not, because being obsessed by an excessive thought trying to win, make a fame with one map and prove something.
"There is little time left I need to hurry up!"
But it just makes things worse and wastes more time. :icon23:
Actually I do set deadlines for myself. But that's not what stresses me out... Because I can always miss a self-declared deadline and not get too worried about it. I get stressed out about making everything in my maps just perfect, I'd suppose.Torchy wrote:its _your_ art not anyone elses, so you dont have to work fast to meet deadlines
black & white blanket logic
I get stressed when I spend ages working on a layout, and you think it's all come together so you start fleshing it out with detail... then you realise there's a bad issue with the layout, such as bad flow, or a corridor that's too long, or something that's going to cause vis issues... man that really annoys me.
*phew* it's like a weight off my chest now, thanks Redfella
*phew* it's like a weight off my chest now, thanks Redfella

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I get stressed when mapping for a close deadline, like when skyscraper had to be done for reaction quake 3.2, and I had a big math test that same week. I just said 'fuck it', didn't go to school for about 3 days and just mapped constantly to get it done. It was worth it, I caught up on the math and skyscraper made it as an official map in 3.2, and got very popular among the players.
So, if you gotta balance between real life and mapping, choose the mapping
So, if you gotta balance between real life and mapping, choose the mapping

[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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o hay cascading-changes-buddy!l0g1c wrote:the cascading changes that result from it end up reworking the entire map. But I'm sure this only happens to me.
(I don't do it as often as I used to, but, yeah, I've had that problem at times as well.)
IMO you shouldn't be too quick to quit work/school/socialization/bathing/whatever to map. The security of steady income and the safety net of a degree are good things. Having your cake and eating it too is not only possible, but often smart...
Well I have my degree (Interactive Entertainment Technology) and at the moment it's sitting on my CV doing jack shit and probably losing credence by the day, whilst I go to work and sell travel insurance. It's clear to me that there are only two ways to get into the industry:pjw wrote:IMO you shouldn't be too quick to quit work/school/socialization/bathing/whatever to map. The security of steady income and the safety net of a degree are good things. Having your cake and eating it too is not only possible, but often smart...
1: Previous work experience in the industry (denied)
2: A kick ass portfolio (denied for as long as I keep wasting time at "work")
So I think at the end of next week I'll quit this job and let poverty inspire me
