Kazdm2 - Paradise Lost - 'that island map' - beta

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Cool map with a great style and I really like the water. But, there are some problems as you mentioned. The main problems are of course the missing textures, but also on one hut many of it's pieces seem to be floating in mid air. An entire staircase and a rail are just floating. Also some of your staircases are inside the ground.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

The trunks of the palm trees.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Psyche911
Posts: 1742
Joined: Wed Jan 02, 2002 8:00 am

Post by Psyche911 »

I like it.

But like Lenard said, the texture for the tree trunks (palmbark.TGA) is missing. Also, the lighting could use a little tweaking, some areas are too bright (like the boxes near the RL). And others a little dark (near some weapons, like shotgun).

As for the water, it seems only the surface is damaging. I was messing around with /god on and noticed I wasn't getting "sizzled." underwater. I then turned god mode off while underwater and didn't get hurt. Swimming to the surface killed me.

Other than that, just get those palm leaves fixed and it should be great.

P.S. These are the "errors" I get when entering game:
trying models/mapobjects/palm3/palmbark.TGA...
WARNING: reused image textures/kazdm2/env/sky_rt.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_bk.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_lf.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_ft.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_up.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_dn.tga with mixed
glWrapClampMode parm
stitched 42 LoD cracks
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Very smart map. I was about to say "I bet FPS are a problem with everything you can see at a time" but its not THAT open.

Looks like a very nice map to test your editing skills on, well done. Ill pick it up when i get home from work :icon14:
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

Kaz you never cease to amaze me. I'm proud as hell to have made music for one your levels! :D This level looks like something out of Far Cry.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
megaman
Posts: 23
Joined: Sat Feb 26, 2005 12:55 pm

Post by megaman »

millol, please, sil!
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

very nice looking, Kaz. how about a couple more screenies for those who *cough* don't have Q3 installed?
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

GASP!!!!!!!! Don't... have Q3 installed??? Bllllllasphemer!!!

:)
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

Kaziganthe wrote:http://www.planetquake.com/kaziganthe/kazdm2_5.jpg

they're numbered 1-7, although some don't show the latest version. :)
nice man, thx. looks f00kin great.
SonicClang wrote:GASP!!!!!!!! Don't... have Q3 installed??? Bllllllasphemer!!!

:)
yeah, i know :/
[img]http://i26.photobucket.com/albums/c113/ChipV/peso3.jpg[/img]
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

congratulations on your birthday kaz!
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Ooooo! I'm in the thank you list!

Didn't download your map yet... my Internet connections a bit unstable ATM... so some things to check with regards to the multiplant PK3:

Did you just forget to include that palm texture in your pk3 or is there something wrong with the new Multiplant pack? If something's wrong with multiplant, let me know so I can fix it.

Make sure you're using the latest version, 2.3 (should be zzz_md3_multiplant_v23.zip).

Also, I would prefer if you redistributed the entire multiplant pk3 within your zip (along with the readme docs). That way, if any future changes to the multiplant pk3 are needed, people won't run into compatiblity issues and will only have to update the multiplant pk3.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

BTW, a fun little pic that I was using to test my new videocard (IOW, put a lot of models in a map and see how it runs). Eventually, I got bored of manually placing all those models. I should really get around to using surfaceModel instead. Too lazy so never got around to it.

[lvlshot]http://members.lycos.co.uk/quakeroats/q3wtemp/05061701.jpg[/lvlshot]
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Auburndale
Posts: 77
Joined: Thu May 12, 2005 8:34 pm

Post by Auburndale »

Looks Awesome!
sliver
Posts: 898
Joined: Fri May 06, 2005 12:25 am

Post by sliver »

very sexy shadows

care to share your compile settings with us?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Wow, that's a pretty high res. lightmap. No radiosity?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kills On Site
Posts: 1741
Joined: Wed Jul 23, 2003 7:00 am

Post by Kills On Site »

Well as I played it, I got it before you all :P, I definatly thought this map was a FarCry type map, I really thought the weapons and all were out of place, lol. After looking at it more and especially after looking at the sky view that Kaz posted in the first post it looks like it would also belong in Myst.

Definately an awesome map
[size=92][color=#0000FF]Hugh Hefner for President[/color][/size]
megaman
Posts: 23
Joined: Sat Feb 26, 2005 12:55 pm

Post by megaman »

Kaziganthe wrote:
megaman wrote:millol, please, sil!
:?
mirror please, sir :)

the guy posting above me: cant read your red text.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

With some careful jumping, I could actually end up on the roof of the Quad hut. :p

I found that the weapons and items were placed pretty much in a ring along the outer edge of the structure. Running along it, I could grab almost every item on the map. You may want to spread them out a bit to make things a bit more challenging.

Also, try varying the height of those palms a bit more with modelscale. I get the impression that there are only 3 different palm heights.

Otherwise, very cool map.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

huuuuhhh are there any guns on this map or do you usually just crouch on the grass and enjoy the sun?

hmmm maybe u guys never played quake before...dunno.
Plan C
Posts: 13
Joined: Sat Apr 09, 2005 6:25 pm

Post by Plan C »

When there's a shortage on trolling pansies, you'll be the first to be called upon.

But for the time being: GTFO :icon10:
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

lawl...here's the deal dumbo...I belong in here...I am your voice of reason..
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

duhard, you seem to forget every time you post, that you've made an azz out of yourself every time you've posted. Do you even know anything about Kaz? He's one of the best mappers in the Q3 community. He's a pillar of respect. All you have is a very large number under your name indicating you have absolutely no life.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
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seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

lol @ dutard posting idiiot shit to reach 40,000 on an internet forum :lol:
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

Kaz, it's responses like that, that show just how modest you are. :)
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

SonicClang wrote:duhard, you seem to forget every time you post, that you've made an azz out of yourself every time you've posted. Do you even know anything about Kaz? He's one of the best mappers in the Q3 community. He's a pillar of respect. All you have is a very large number under your name indicating you have absolutely no life.
I don't think u understand...I am the total package, son.

I've been destroying "pillars of respect" ever since I registered here many years ago...you don't wanna mess with a guy like me dumbo.
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