Tutorial - Level Design Process

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Tutorial - Level Design Process

Post by Method »

Now that I released beta version of Central Hub (methctf1) I can post this tutorial here. This is a short "The Making of Central Hub" tutorial.

http://method.gamedesign.net/ld_process.htm

-Method
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

You don't have to have any art skills to be a talented level designer. Most people roughly sketch anyways. Plus at the end you show the map, not sketches.

-Method
Method
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Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

acid/ger
Posts: 12
Joined: Wed Apr 06, 2005 6:45 pm

Post by acid/ger »

i'm doing that in school all day long ;)

Image
[url=http://www.planetquake.com/acid/]brush hour[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Isn't that Tim Willits sketch one of the single player maps for Q2? Look at those spinning cogs.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

That Willits sketch looks a bit like q3dm13?

@method - awesome idea.. ive always wanted to do that myself - document the making of map, all the steps involved, have screenies/pics of the process etc - but im too damn lazy :D

Its always interesting to see how a map comes together. Great tutorial - a fun read.

BTW, I usually sketch out the map on paper very roughly, and if I have a specific idea of what I want an area to look like - particularly for a more complex level - ill actually do a perspective drawing of that area. For example:

Image

I have shitty drawing skills, but I can draw well enough to get a point across..
obsidian
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Post by obsidian »

Interesting tutorial. Added it to the Resources sticky thread.

Something I'm working on (hand drawn with pencil and ink):
Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Thanks for the good words about the article guys.

StormShadow: I can see everything clearly in your sketch. That hanging-stand (not sure how to call it) is great in the middle, because it'll give good cover.

Obsidian: Looks interesting.

-Method
Pext
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Post by Pext »

wow; that's all so clean... my layout scetches usually look rather chaotic
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Sketches are mostly for the designer and as long as you understand why you sketched that, it's cool. Unless you work for a company and have to present the level's idea to the lead designer.

-Method
Amorak2
Posts: 16
Joined: Sat Mar 19, 2005 11:47 pm

Post by Amorak2 »

i wish i could draw. life would be a little easier.. LOL
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