hi
let me give an example from what i want to do
i'm create a target_speaker an it will activate whit a trigger like this
Classname trigger_multiple
target son2
Classname target_speaker
spawnflags 8
noise music/cargoliner_action.mp3
targetname son2
if i croos the trigger the music is working
but how to stop this music before the end
i would like try to stop the music whit another trigger
it's possible ?
i would like change the music if i go in another room on the same map
thank's
(SOUND) target_speaker + trigger
Music is usually set in the worldspawn entity properties, however, there is no way to trigger it to change tracks or anything in default Q3.
Target speakers are usually used for localized sound - the further that you travel away from it the quieter it gets. If you leave your current PVS, the sound disappears entirely. So I really don't think the target_speaker solution (assuming it even works) will be really what you're looking for.
Target speakers are usually used for localized sound - the further that you travel away from it the quieter it gets. If you leave your current PVS, the sound disappears entirely. So I really don't think the target_speaker solution (assuming it even works) will be really what you're looking for.
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Possible to secondarily target a relay that has a wait key and in turn targets the sound to shut off after a duration..
OR.. try sticking secondary triggers in the doorframes to shut off the music between rooms.
Probly be a good idea to activator only the sound tho, so only the person activating it hears it go on/off.
I'm a bit out of touch tho.. been a while since I've done any messing with entities..
PN03 has a complex on/off set of triggers for the shield pits/lasers. Checkitout, map files included.
OR.. try sticking secondary triggers in the doorframes to shut off the music between rooms.
Probly be a good idea to activator only the sound tho, so only the person activating it hears it go on/off.
I'm a bit out of touch tho.. been a while since I've done any messing with entities..
PN03 has a complex on/off set of triggers for the shield pits/lasers. Checkitout, map files included.
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