o'dium wrote:Eraser wrote:o'dium, the gamecube pad has two analogue sticks so I don't see where your problem comes from. And so far I haven't seen any FPS game that suffered from having too few buttons. I managed quite well in Timesplitters and Medal of Honor thank you very much
Well, it didn't. It had 1 analog stick, and one C-Stick which was a button, in alalog. So its fair to say its a bit of both

But the placement of the two sticks was awful, and you couldn't use both sticks at the same time as buttons really, not like you can an x-box anyways.
Whether or not you think the cube pad ws nice for first person games isn't REALLY the point (I loved it for everything else. Wavebird > All other pads for everything except driving and FPS, which the original Xbox pad > All other pads).
The point is that the next pad may be a step BACKWARDS. Hell why not just give us a d pad and 2 buttons on a rectangle piece of plastic :icon32:
tbh I really don't see why you're calling the C-stick a button... it really is an analogue stick, nothing else. And whether the sticks on the cube pad act as buttons or not doesn't matter, it doesn't make them any more or less analogue. The fact that it's yellow, has a C on it and is slightly smaller doesn't mean it's not an analogue stick.
I'm not argumenting that your opinion of the pad is incorrect or anything, everyone has their own tastes. But to say the gamecube doesn't have 2 analogue sticks is completely wrong. It's also wrong to say you can't operate them both at the same time. If you can't then you're probably holding the pad upside down or something.
As for the revolution pad. No one outside of Nintendo has seen it yet (including rep). Nintendo may have said it has fewer buttons but that doesn't mean that it actually does. They could be referring to old fashioned "knobs" that stick out of the controller. Instead they could implement every button on a touch sensitive LCD pad.
The fact that first and third person games can easily be played with the DS and it's stylus means that
if the revolution were to incorporate such a feature, it could actually work out well.
There are just two issues I have with LCD buttons. First is that if every game designs their own button layout, you wouldn't be able to blindly find every button no matter what game you're playing. If you have to learn the layout of the pad for every new game, then that'll be a big hurdle to overcome.
Second thing is, and this is especially true with the first argument, that with LCD buttons you can't actually
feel the buttons (so much for Nintendo's "touching is good" slogan). You'll have to guess where the buttons are and you can never be sure if you actually did hit the button or not (if there's no apparant visible action bound to the button). If you
can determine the fact that you missed the button, you'll never know where the button actually is without looking down on your pad.
Additionally, you don't know if you've hit the button if you let your thumb or finger rest on the LCD pad. With current consoles you can let your thumb rest on a button, and the physical downward movement of the button confirms that it's hit. You miss that physical sensation with LCD buttons so you can't let your thumb rest on it.
On the other hand though, Nintendo might develop a completely other way of holding the controller. In fact, IMO current day controllers are designed in a hugely ineffective way. You basically only use two thumbs (on the analogue sticks and/or buttons) and maybe two index fingers (for the triggers). That leaves a total of 6 fingers unused. This is all just speculating on my own part though, Nintendo has said nothing about the way the controller is held. But
if they go for the LCD button thing, then I doubt we'll be holding the controller in the old fashioned "thumbs only" way.