using cgame...

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f4lc0n.
Posts: 5
Joined: Sun Jun 19, 2005 11:54 pm

using cgame...

Post by f4lc0n. »

can anyone tell me what cgame does and the commands for it?

and also can someone tell me how to change the crosshair color?
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

ch_crosshaircolor in OSP
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

no idea on cgame " i see a message that it's loaded when i start a game using tthe mod osp" so i gaagled this

http://www.quake3world.com/ubb/Forum4/HTML/005563.html
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^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

cgame is the client-side code. All the (cg|cl)_* cvars belong to it. In case you're wondering: qagame and ui are, respectively, the server code and the user interface (menus).
f4lc0n.
Posts: 5
Joined: Sun Jun 19, 2005 11:54 pm

Post by f4lc0n. »

i dont know if you guys are speaking english or not.....whats my ops?
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

osp? http://www.orangesmoothie.org/
orangesmoothies mod for quake3 uses a cgame.qvm to store cvars that allow you to customize your quake3 settings via the game console .
it has many uses .. to see what each cvar variable does follow my link in my previous post.. to see a lsit of commands used via console from the file called cgame.qvm
google
osp console commands
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^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Extensive list of console commands and cvars: Commander Keen's Quake3 Arena Console Page
Cooldown
Posts: 660
Joined: Mon Jun 05, 2000 7:00 am

Post by Cooldown »

f4lc0n. wrote:i dont know if you guys are speaking english or not.....whats my ops?
Mods (short for modifications) are made by the general public, and can be entirely new games upon themselves. They can include new items, weapons, characters, enemies, models, modes, textures, levels, and story lines.

OSP is a mod for Quake 3 that is designed to facilitate competitive, yet flexible, match play. OSP does change any of the core game elements or its dynamics -- its all default Quake 3 in this regard. Instead it makes it easier and more convenient for players and admins alike to enhance the Quake 3 experience through enhanced client/server-side support and options.

OSP allows you to effectively change everything in the interface so that it fits your whims. There are also added parts to the multiplayer that make it easier than standard quake for tournament play. Such improvements include only allowing players to start a match after each had declared their readiness, additional colors for names and rails, additional stats on the score window, and much more.
f4lc0n. wrote: and also can someone tell me how to change the crosshair color?
You cannot change the color of your crosshair in the default out-of-the-box game of Quake 3. To change the color of your crosshair in OSP, when in-game, open the console by pressing the tilde key (~) on your keyboard and typing
"/ch_crosshaircolor <color>". Replace <color> with white, black, red, green, blue, yellow, magenta, cyan, or grey.

To download OSP, click here.

Good Luck! :)
busetibi
Posts: 3178
Joined: Sun Apr 02, 2000 8:00 am

Post by busetibi »

nice post cooldown :icon14:
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