and btw, you think displacements suck you should have tried terrain editing in Call of Duty. there was no 'brush' with a variable radius to 'paint' the geometry - it was all individual vertex manipulation (and the map i did was all outdoors)
tbh my biggest beef with hammer (which overall i think is more powerful editor than radiant) is the lack of 2D wireframe for props and displacements. oh, that and the way the valve modellers stuck the model origins in stupid places
