Is it possible to have a func_train containing a jump-pad (trigger push pointing at a target) ?
Reason I ask is becuase I want to be able to remove a jump pad from an area where a player will expect it ... and then be suprised as they encounter a nasty fan driven death
if the jumppad is always going to move out of the way, then the jumppad wouldn't ever really need functionality? therefore couldn't you get away with not having a trigger_push at all ?
Id actually like the jumppad to function, so it can actually be used when the player gets the timing right ... I dont think its possible to create a func_train with a trigger in it though. Looking bleak, is there any other way it can be done ?
you might be able to put a trigger_push on the final destination of the trigger (this is, only if the destination is not reachable except by triggering the func_train as well)
afaik you can't have a trigger on a func_train, but for some reason i'm doubting this just a little. wait for someone with decent experience to come along and prove me wrong?
* you can't parent one entity to another q3, if you want the push to ride around on the train (so to speak)
* you can, however, use a func_door, which unlike a train can be triggered by a multiple (trains can only be triggered once), so this can be the 'cover' for your trigger_push
Ah ha. thats pretty much what I want, sorry I should have explained it better.
I want the pad to stay in one place, but when triggered (randomly or by a shoot trigger, mapwide) the pad moves out of the way and reveals a large spinning sucking fan with 'blades of doom'.
So I guess a func_door is the way to go, but wouldnt that mean the fan (and trigger_hurt) would have to ride on a func_door OVER the jumpad ? ... I spose that could be a good compromise.
I will try making a func_door with a trigger_push too .. but I dont think ittl work that way around.
'you can't parent one entity to another q3' seremtan.
:icon23:
I think what Ill do to compromise is just have a func_train platform roaming around and place these fans underneath it at key jump points.. not a vast improvement on a very old idea unfortunately. :icon27:
Or I could just use the fan models as jump pads ... I just wanted to make a cool looking fan model ..