uploading sounds to quake 3 server???

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ghostme
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uploading sounds to quake 3 server???

Post by ghostme »

is it possible to upload sounds that can be set to go off when certain things happen during games like HOLY SHIT! n stuff like har har wen on threewave???

thanks
ghostme
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Eraser
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Post by Eraser »

short answer: no that is not possible

long answer: no that is not possible, unless you create a Mod which runs on the server and every player on the server has it installed (otherwise they can't play on that server). It probably even involves coding in C++
corncobman
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Post by corncobman »

Coding in C++ isn't necessary but you do need a mod to add sound events that don't exist in VQ3.
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Eraser
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Post by Eraser »

corncobman wrote:Coding in C++ isn't necessary but you do need a mod to add sound events that don't exist in VQ3.
are in-game events somehow hook-able through script files?
^misantropia^
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Post by ^misantropia^ »

No.
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Eraser
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Post by Eraser »

thought so.
Then it would involve coding, unless you just want to replace existing sound files :shrug:
dzjepp
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Post by dzjepp »

I'm so glad quake 3 went with pure servers. I fucking hate how every other game like cs let's these kiddie admins upload stupid ass sounds like the simpsons nelson 'haha!' or some stupid fucking jingle that would play over and over every 10 seconds (mostly when someone got a headshot or suicide). That alone makes you cringe in discust and want to quit playing those games.
axbaby
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Post by axbaby »

couldn't the admin have an extra pk3 file that replaces quake3 sounds for events and make clients download it.

or even just the client have the sounds on a non-pure server?
^misantropia^
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Post by ^misantropia^ »

Yes. But you can't add new events this way, only replace the sounds of existing events.
axbaby
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Post by axbaby »

oh ya misread "when on threewave" as well.
can't be done without editing threewave code.
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Eraser
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Post by Eraser »

axbaby wrote:couldn't the admin have an extra pk3 file that replaces quake3 sounds for events and make clients download it.

or even just the client have the sounds on a non-pure server?
Yes that would both probably be possible, but it's not possible to tie sounds to new events.
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