Editing old models
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- Posts: 27
- Joined: Sun Jul 31, 2005 3:20 pm
Editing old models
I've already tried to find ways to physically edit their appearance, but nothing good came up. I do have some custom models, that just have really, childish textures, but an amazing design.
So, I was wondering if anyone knew of a way to texture edit Q3A models? I'd assume finding a program wouldnt be too hard, but I was quickly wrong there. I also looked here, but only found level and map help.
Any help would be appriciated.
So, I was wondering if anyone knew of a way to texture edit Q3A models? I'd assume finding a program wouldnt be too hard, but I was quickly wrong there. I also looked here, but only found level and map help.
Any help would be appriciated.
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- Posts: 27
- Joined: Sun Jul 31, 2005 3:20 pm
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- Posts: 27
- Joined: Sun Jul 31, 2005 3:20 pm
Just assosiate the pk3 to winrar or winzip, mate. (winrar is the better.)
Find at http://www.rarlabs.com
Find at http://www.rarlabs.com
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- Posts: 27
- Joined: Sun Jul 31, 2005 3:20 pm
:icon19:Kat wrote:preparation 'H'
Are you trying to create playermodels or mapobjects?
Wally is an old program used to extract WAD files used in the original Doom games and it's obsolete for Quake. PK3 files are just compressed ZIP files with the extension changed. Hold down shift + right-click on a PK3 file and choose "Open With" then select either Winzip or WinRAR or whatever other program you use to extract zip files.
If you just have a mapobject, then all you need is a MD3 (the actual model), a TGA (the texture) and an optional SHADER (controls texture behaviour and properties). Only playermodels require an additional SKIN file.
Shader and skin files are just text files... you can open them in Notepad. Same thing with the pk3, just shift + right-click > Open With...
Also, when editing original content out of Quake3, make sure that you rename any edited files and compress them back into a new PK3 file to prevent any overwrite errors.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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- Posts: 27
- Joined: Sun Jul 31, 2005 3:20 pm