Mat Linnett wrote:I play at that setting; got a GF6800GT

I noticed that the "Glow" isn't quite as pronounced on U4EA's screenies, so there's probably some DX9 goodness going on too.
I think that's more due to the nature of the shots, rather than anything else (more people and closeups as opposed to scenic shots). I'm running it on a 6600GT and they have the same hardware feature set, it's just that the 6600 has half the pipelines or sommat.
Mat Linnett wrote:Saying that, I have been incredibly impressed with how well it runs and how good it looks.
Aye, it looked (and ran) absolutely spiffing on the old 9600xt too, albeit at a lower resolution. I'm currently on 1280x960, no AA/AF.
Mat Linnett wrote:The only way to take part in the next 2 beta events is to buy a pre-order.
They'll no longer be accepting promotional keys.
I think old friend passes and promotional keys which haven't been used yet will still work, it's just that they won't be giving out any new ones this time around.
Transient wrote:edit: btw, we should coordinate what server we're going to play on (assuming there are servers/shards we can pick) for beta and live
It's pretty much just a matter of posting up one of your character's names here so we can add you to our friends list. Makes it very easy to get in touch with each other while playing.
It's all on one "server" set, though districts get created based on the number of people in a particular area (I'm talking about cities and outposts, quests and explorable areas are instantiated per party). Pretty nifty really. IMO a much more personable experience.