Code: Select all
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\wolfenwinter.pk3 (70 files)
C:\Program Files\Quake III Arena\baseq3\wep7-pe-rg-002x.pk3 (44 files)
C:\Program Files\Quake III Arena\baseq3\sonicmodel.pk3 (104 files)
C:\Program Files\Quake III Arena\baseq3\reqbath.pk3 (233 files)
C:\Program Files\Quake III Arena\baseq3\redq3dm7.pk3 (45 files)
C:\Program Files\Quake III Arena\baseq3\pur3ra3map2.pk3 (231 files)
C:\Program Files\Quake III Arena\baseq3\pom.pk3 (86 files)
C:\Program Files\Quake III Arena\baseq3\pjw3dm6.pk3 (92 files)
C:\Program Files\Quake III Arena\baseq3\pjw3dm1.pk3 (59 files)
C:\Program Files\Quake III Arena\baseq3\phukka3tourney2_beta1.PK3 (62 files)
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\oberon2.pk3 (144 files)
C:\Program Files\Quake III Arena\baseq3\md3-gundam.pk3 (58 files)
C:\Program Files\Quake III Arena\baseq3\md3-gp01fb.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\md3-gp01.pk3 (47 files)
C:\Program Files\Quake III Arena\baseq3\md3-bloodseeker.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\md3-artemis.pk3 (56 files)
C:\Program Files\Quake III Arena\baseq3\md3-Sonic.pk3 (102 files)
C:\Program Files\Quake III Arena\baseq3\mapmedia.pk3 (167 files)
C:\Program Files\Quake III Arena\baseq3\map_wvwq3dm7.pk3 (49 files)
C:\Program Files\Quake III Arena\baseq3\map-natedm3.pk3 (60 files)
C:\Program Files\Quake III Arena\baseq3\map-kellblack.pk3 (118 files)
C:\Program Files\Quake III Arena\baseq3\map-acid3dm2.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\lae3dm3.pk3 (48 files)
C:\Program Files\Quake III Arena\baseq3\keenq3dm1.pk3 (170 files)
C:\Program Files\Quake III Arena\baseq3\kazdm2.pk3 (53 files)
C:\Program Files\Quake III Arena\baseq3\jaxdm5.pk3 (91 files)
C:\Program Files\Quake III Arena\baseq3\hrodm01.pk3 (59 files)
C:\Program Files\Quake III Arena\baseq3\devlinpack.pk3 (363 files)
C:\Program Files\Quake III Arena\baseq3\common-spog.pk3 (29 files)
C:\Program Files\Quake III Arena\baseq3\cht3.pk3 (127 files)
C:\Program Files\Quake III Arena\baseq3\bal3void2.pk3 (38 files)
C:\Program Files\Quake III Arena\baseq3\ase-kt_barge.pk3 (18 files)
C:\Program Files\Quake III Arena\baseq3\Q3FC.PK3 (12 files)
C:\Program Files\Quake III Arena\baseq3\LCTimeWell.pk3 (98 files)
C:\Program Files\Quake III Arena/baseq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: m-7ce2326379ff4
IP: 192.168.1.100
Working directory: C:\Program Files\Quake III Arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...0 PFDs found
...MCD acceleration found
...PIXELFORMAT 1 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: Microsoft Corp.
GL_RENDERER: Direct3D
GL_VERSION: 1.1
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_SGIS_multitexture
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/skies-kothic.shader'
...loading 'scripts/tree_pine_snow.shader'
...loading 'scripts/wolfen.shader'
...loading 'scripts/pe-rg-002x.shader'
...loading 'scripts/woda.shader'
...loading 'scripts/bathbusch.shader'
...loading 'scripts/redq3dm7.shader'
...loading 'scripts/haunted.shader'
...loading 'scripts/rivrstyx2.shader'
...loading 'scripts/rivrstyx_metal.shader'
...loading 'scripts/rivrstyx_plant.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/el_wlight.shader'
...loading 'scripts/exo_jpad.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/sockisland.shader'
...loading 'scripts/sockorganic.shader'
...loading 'scripts/sockter.shader'
...loading 'scripts/pjw3dm6.shader'
...loading 'scripts/pjw3dm1.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/saiko_tourney1a.shader'
...loading 'scripts/dreadnought3.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/bloodseeker.shader'
...loading 'scripts/artemis.shader'
...loading 'scripts/sonic.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/wvwq3dm7.shader'
...loading 'scripts/natetrnysky.shader'
...loading 'scripts/natetourney.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/nateleaf2.shader'
...loading 'scripts/kothic-ctf-neutral.shader'
...loading 'scripts/kothic-ctf-blue.shader'
...loading 'scripts/kothic-ctf-red.shader'
...loading 'scripts/kothic-terrain.shader'
...loading 'scripts/sky-bel.shader'
...loading 'scripts/lae3dm3.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/kaz_ktmoai.shader'
...loading 'scripts/kazdm2.shader'
...loading 'scripts/kazdm2_terra.shader'
...loading 'scripts/jaxdm5.shader'
...loading 'scripts/hrodm01.shader'
...loading 'scripts/chicago2.shader'
...loading 'scripts/japangarden.shader'
...loading 'scripts/ut-trees.shader'
...loading 'scripts/km_fx.shader'
...loading 'scripts/km_lights.shader'
...loading 'scripts/km_misc.shader'
...loading 'scripts/km_noclip.shader'
...loading 'scripts/km_particel_spark.shader'
...loading 'scripts/km_particel_water.shader'
...loading 'scripts/km_water.shader'
...loading 'scripts/bal3void2.shader'
...loading 'scripts/well.shader'
...loading 'scripts/dunwich.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/base_floor2.shader'
...loading 'scripts/base_wall2.shader'
...loading 'scripts/ctf2.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/liquids2.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/proto2.shader'
...loading 'scripts/sfx2.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/skies2.shader'
...loading 'scripts/stone2.shader'
...loading 'scripts/team.shader'
...loading 'scripts/terrademoQ3.shader'
...loading 'scripts/terrain.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x7ac8060 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 965886 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3
Any clue why? or how the hell to get rid of such a problem?