Quake 3 Weapons Stay?

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GuppyG
Posts: 1
Joined: Wed Aug 17, 2005 4:30 pm

Quake 3 Weapons Stay?

Post by GuppyG »

I am trying to set up weapons stay ala Quake 2. Unfortunately the dmflags doesn't seem to do anything any more. We tried setting g_weaponsrespawn to zero but that is not quite what we want. The old behavior of Quake 2 is what we are after:

First time you touch a weapon you get it and the base ammo amount. Any future passes on the same weapon do not provide ammo.

Is there a Quake 3 way to do this?

Thanks,
Scott.
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