I am trying to set up weapons stay ala Quake 2. Unfortunately the dmflags doesn't seem to do anything any more. We tried setting g_weaponsrespawn to zero but that is not quite what we want. The old behavior of Quake 2 is what we are after:
First time you touch a weapon you get it and the base ammo amount. Any future passes on the same weapon do not provide ammo.
Is there a Quake 3 way to do this?
Thanks,
Scott.