It's here!

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Oeloe
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Post by Oeloe »

This is the Q3 engine source code, for those who wonder. :) Only the Q3 game source (not the engine code) has been available for modding so far, so Q3 engine bugs could not be fixed.
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Survivor
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Post by Survivor »

Yay
CrinklyArse
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Post by CrinklyArse »

*downloads*
i wish i knew what the hell any of that meant :(
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
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Survivor
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Post by Survivor »

This is the entire source code. With it you can make Quake 3: Source
CAINE
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Post by CAINE »

So, with releasing the source, does that make Quake 3 abandonware?
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Survivor
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Post by Survivor »

No
^misantropia^
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Post by ^misantropia^ »

*shakes head*
Allensucksballs
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Post by Allensucksballs »

So this really means....my quake will look like counter strike source!? sweet.
bork[e]
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Post by bork[e] »

:(
Cooldown
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Re: It's here!

Post by Cooldown »

^misantropia^
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Post by ^misantropia^ »

The source code is covered under the GNU Public License now. The game assets (the files in your pak[0-8].pk3) are still covered under the Q3A EULA.
Cooldown
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Post by Cooldown »

In this day and age of everyone trying to patent this, litigate that, and everything in between, it's refreshing to see a company, that really doesn't have any motive to make any money off of this, AND in an industry where this concept seems somewhat unusual, release its source code, instead of letting this go off into some useless void. Actions like can only help the industry as a whole, as some burgeoning programmer will have many sleepless nights ahead spending his/her own time learning the tips and tricks employed in this source code. Thank you id software.
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