i need help on how to dodge bullets
i need help on how to dodge bullets
:icon23: i really need help on that i am a beginner and i have learned how to aim im more like a sniper on quake but when im in close range they kill me first becouse i dont know how to dodge bullets and they do so i really need help on that please reply to me i need to get my revenge :icon34: :icon33: lol thaanks
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The only advice I can give you is move erratically and unpredictably. A lot of the players in q3 now are very good and they have learned how to predict where someone who is inexperienced (or experienced) will probably move. And never stand still when close to an opponent especially. This will make you an easy target. I'm sure some more experienced players will give you better tips when they see this thread. Welcome to Q3W by the way. 

thank to the ppl
thank you for your comments i will do so and please keep me informed of more tips and maybe i will give some tips of my own thank you
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basically what Scourge said: you need to be able to generate and execute patterns which your opponents cannot "lock onto". An effective way to execute these patterns, which your mind generates, is through the strafe keys since they use independent digits on your hand and therefore are a digital form of manipulation. This allows them to rapidly tap out complex patterns.
Perhaps listening to fast breakbeat music and training your mind to tap into complex rhythms at a high temporal resolution (i.e. time between each beat is very small) will help. You can tell if you've "tapped" into a rhythm if you're able to predict the beat ahead in your mind. If you are able to physically tap it out with your fingers, it shows you have the motor skill to be able to transform the rhyhtm into physical movements.
In order to excel as a dodger in quake, you need to be able to generate your own "beats". And you need to develop the physical skill necessary to transform these patterns faithfully into the manipulation of the keyboard. Perhaps your mind draws upon mathematical or musical abstracts in order to inspire these patterns, or perhaps its just another form of creativity from tapping into the mind's inner complexity (à la action paintings like Jackson Pollock).
Adapt your patterns to the combat situation. If your opponent is wielding a lighting gun, then dodging left and right in an alternate fashion really fast means you're just jittering on the screen (the width of your strafe pattern is very small). This means that the opponent doesn't have to move her xhair at all to keep you in her sights, since the lateral movement of your hitbox never extends beyond the boundaries of her beam. On the other hand, if you move in slow wide left-right sweeps, it'll be a simple matter for her to track you left and right in a casual manner.
The key is to dynamically alter the width of your strafe patterns, along with their rhythm. Small jitters may confuse the predictive tracking of the opponent: they may have almost caught onto your pattern, only to have it disrupted by a jitter. Just be sure to quickly follow that jitter with something novel. Always be changing.
There is much more to be said about patterns and locking in quake, and on many levels (e.g strafe patterns, tactical pattern, strategic patterns) - hopefully the CE archives will be up soon, since much of this is discussed there in detail.
Perhaps listening to fast breakbeat music and training your mind to tap into complex rhythms at a high temporal resolution (i.e. time between each beat is very small) will help. You can tell if you've "tapped" into a rhythm if you're able to predict the beat ahead in your mind. If you are able to physically tap it out with your fingers, it shows you have the motor skill to be able to transform the rhyhtm into physical movements.
In order to excel as a dodger in quake, you need to be able to generate your own "beats". And you need to develop the physical skill necessary to transform these patterns faithfully into the manipulation of the keyboard. Perhaps your mind draws upon mathematical or musical abstracts in order to inspire these patterns, or perhaps its just another form of creativity from tapping into the mind's inner complexity (à la action paintings like Jackson Pollock).
Adapt your patterns to the combat situation. If your opponent is wielding a lighting gun, then dodging left and right in an alternate fashion really fast means you're just jittering on the screen (the width of your strafe pattern is very small). This means that the opponent doesn't have to move her xhair at all to keep you in her sights, since the lateral movement of your hitbox never extends beyond the boundaries of her beam. On the other hand, if you move in slow wide left-right sweeps, it'll be a simple matter for her to track you left and right in a casual manner.
The key is to dynamically alter the width of your strafe patterns, along with their rhythm. Small jitters may confuse the predictive tracking of the opponent: they may have almost caught onto your pattern, only to have it disrupted by a jitter. Just be sure to quickly follow that jitter with something novel. Always be changing.
There is much more to be said about patterns and locking in quake, and on many levels (e.g strafe patterns, tactical pattern, strategic patterns) - hopefully the CE archives will be up soon, since much of this is discussed there in detail.
Lot of good advice here. I would say though that above all you'll 'find your way' so to speak simply through playing. Lots!
It all starts to become clear in an evolutionary way from day to day, week to week, month to month, year to year. Unfortunately, unless you're extremely gifted, it could take at least a year before you really find your feet, by which time no one knows what kind of Q3 community will exist due to Q4 around the corner. But anyway just keep playing online, and try and find someone to take you under his wing and help you out a little. Practise dodging with him and make sure you perfect strafe jumping because moving fast and getting away fast is key to survival.
It all starts to become clear in an evolutionary way from day to day, week to week, month to month, year to year. Unfortunately, unless you're extremely gifted, it could take at least a year before you really find your feet, by which time no one knows what kind of Q3 community will exist due to Q4 around the corner. But anyway just keep playing online, and try and find someone to take you under his wing and help you out a little. Practise dodging with him and make sure you perfect strafe jumping because moving fast and getting away fast is key to survival.
"Never stand still" isn't a very good advice actually. I learnt over time that in many situations, the thing that your opponent will expect least is that you will stand still. It's a very good way to confuse your opponent (at close range in particular).
Dodging the lightning gun isn't that hard. When the shaft comes at you, just move the other way, and go back in the other direction before your opponent moves his shaft back to you. Basically you just go through the shaft quickly and move in the opposite direction of the way your opponent is moving his shaft. You take minimal damage that way. Plasma is the easiest weapon to evade, and rail probably one of the hardest (after MG).
Also try to pummel people when you get close. It's quite hard though if you can't do strafejumps yet. It's the opposite of dodging actually.
Dodging the lightning gun isn't that hard. When the shaft comes at you, just move the other way, and go back in the other direction before your opponent moves his shaft back to you. Basically you just go through the shaft quickly and move in the opposite direction of the way your opponent is moving his shaft. You take minimal damage that way. Plasma is the easiest weapon to evade, and rail probably one of the hardest (after MG).
Also try to pummel people when you get close. It's quite hard though if you can't do strafejumps yet. It's the opposite of dodging actually.
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Adjust to your enemy. Find out what he's like. is he aggressive firing rocket after rocket as soon as the reloading time is gone, or is he actually taking his time. Find out what weapons he's strong and weak with and force him to use the ones he's weaker with.
Hard to describe how to dodge, like drum said, keep playing. And what i like to say is to never feel sorry for yourself. I remember the beatings i took when i just started, 1v1 where you lose -1 to 23, just keep playing, learn, and get better.
Hard to describe how to dodge, like drum said, keep playing. And what i like to say is to never feel sorry for yourself. I remember the beatings i took when i just started, 1v1 where you lose -1 to 23, just keep playing, learn, and get better.
Nope, i've learnt this in instagib (Instaunlagged) but it works in VQ3/OSP (and CPMA) just as well.^misantropia^ wrote:I think Oeloe's advice comes from his CPMA background, where the ground friction is greater. In VQ3, you slide a little before you come to a full stop.
This does work against experience players, as long as you do it at unexpected moments. While your opponent is still trying to lock his aim on to you, you can stop moving at the right moment and use your time to aim and shoot instead of dodging all the time. Dodging continously is just a waste of time because it can make aiming harder too. This works best for dodging rails or shotgun.Standing still is crap for dodging.
In learning how to dodge you have to recognize when your opponent has locked his aim on to you. Just before he locks on, you need to move. Often when your opponent's weapon points away (45 degrees for isntance) from you, he will seem to lock on too (while still pointing away) and then he'll make a flick shot (quick turn), or he will strafe past you and try to shoot at the right time.