ChronosV textures?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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QuakerX
Posts: 32
Joined: Wed May 15, 2002 7:00 am

ChronosV textures?

Post by QuakerX »

Anyone have these textures laying around? I forgot to back them up awhile ago when I reformatted. Any help is greatly appreciated.

Thanks,

Quaker-X
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

QuakerX
Posts: 32
Joined: Wed May 15, 2002 7:00 am

Post by QuakerX »

Thanks dude, you rock.
MegaMan44
Posts: 54
Joined: Mon Jun 18, 2001 7:00 am

Post by MegaMan44 »

the guy posting it always wanted you to write an email to get the dl link - i dont think he wants the link published oO.

id advise to take that link off (tho the damage probably already is done)
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Post by skinNCNmaster »

Yeh they wanna know specifically who has copies.. just to ensure credit where its due.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Did anyone used those textures on a map? I would like to see them "in action".
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Post by skinNCNmaster »

Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Crazy map skinmaster :icon27: I think I saw it before, but thanks for posting anyway.

p.s. Maybe someone got something more typical made with this set. You know - small, simple, blocky level. Just like my maps ;)
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Won't get anything like that out of the skin-man.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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