Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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QuakerX
- Posts: 32
- Joined: Wed May 15, 2002 7:00 am
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by QuakerX »
Anyone have these textures laying around? I forgot to back them up awhile ago when I reformatted. Any help is greatly appreciated.
Thanks,
Quaker-X
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Hex
- Posts: 190
- Joined: Fri Oct 18, 2002 7:00 am
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by Hex »
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QuakerX
- Posts: 32
- Joined: Wed May 15, 2002 7:00 am
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by QuakerX »
Thanks dude, you rock.
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MegaMan44
- Posts: 54
- Joined: Mon Jun 18, 2001 7:00 am
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by MegaMan44 »
the guy posting it always wanted you to write an email to get the dl link - i dont think he wants the link published oO.
id advise to take that link off (tho the damage probably already is done)
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skinNCNmaster
- Posts: 344
- Joined: Wed Jan 29, 2003 8:00 am
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by skinNCNmaster »
Yeh they wanna know specifically who has copies.. just to ensure credit where its due.
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Lukin
- Posts: 349
- Joined: Sat Jan 29, 2000 8:00 am
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by Lukin »
Did anyone used those textures on a map? I would like to see them "in action".
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
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Lukin
- Posts: 349
- Joined: Sat Jan 29, 2000 8:00 am
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by Lukin »
Crazy map skinmaster :icon27: I think I saw it before, but thanks for posting anyway.
p.s. Maybe someone got something more typical made with this set. You know - small, simple, blocky level. Just like my maps

[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
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Lenard
- Posts: 737
- Joined: Mon Aug 04, 2003 7:00 am
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by Lenard »
Won't get anything like that out of the skin-man.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]