
AEglow alpha - Discussions II (continued)
Lukin,
that is the reason this is a Dicussion II thread
I already got very valuable feedback, that IMO certainly improved the alpha: A spanking new skybox, and thanx to the Obsitian info from the q3map2 shader manual I am using the latest and "nicest" options for skybox lighting.
SOAPboy,
irconically I could hand out a new pk3 every day. since my pk3's are always complete. I do not pack them at the last second, I never test anything but up to date pk3 files. But it would be a huge disappointment and a waste of bandwidth, since the map is basically just that one "room".
that is the reason this is a Dicussion II thread

I already got very valuable feedback, that IMO certainly improved the alpha: A spanking new skybox, and thanx to the Obsitian info from the q3map2 shader manual I am using the latest and "nicest" options for skybox lighting.
SOAPboy,
irconically I could hand out a new pk3 every day. since my pk3's are always complete. I do not pack them at the last second, I never test anything but up to date pk3 files. But it would be a huge disappointment and a waste of bandwidth, since the map is basically just that one "room".
Still be fun to piss around with broAEon wrote:Lukin,
that is the reason this is a Dicussion II thread
I already got very valuable feedback, that IMO certainly improved the alpha: A spanking new skybox, and thanx to the Obsitian info from the q3map2 shader manual I am using the latest and "nicest" options for skybox lighting.
SOAPboy,
irconically I could hand out a new pk3 every day. since my pk3's are always complete. I do not pack them at the last second, I never test anything but up to date pk3 files. But it would be a huge disappointment and a waste of bandwidth, since the map is basically just that one "room".
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
http://www.nexuiz.com/forums/lofiversio ... p/t52.htmlAEon wrote:Bloom? Info to that / link?o'dium wrote:Thats one map that needs some bloom for once.
I am ready to try new things... I already read up on _skybox (sky portals) and will try that soon.
Works similar to the gaussian blur just for for lights and bright (fx) textures, very nice effect indeed.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
[cough]Quake3 source code[/cough]o'dium wrote:lol, dont worry, you cant just add bloom to a map. its a post process effect

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
UP TO NOW it is not "possible", but if some nifty guy could add things like this to the source, everyone should be happy.
(dunno if there are big performance hits though, in Nexuiz it seems so)
Finally I want to see/feel your map flowing on my system.
When do we get your first alpha?
sum
(dunno if there are big performance hits though, in Nexuiz it seems so)
Finally I want to see/feel your map flowing on my system.
When do we get your first alpha?
sum
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
That's beauty, trying to make cool effects in a map that isn't mainstream and that everybody else do. If bloom and HDR would be possible in vQ3E, then everybody would have cranked out maps like yours, I'm most sure of it, Q3 is a good game to make maps like that, fast with alot of colors...AEon wrote:Pitty about the bloom in q3a... but then again that's the way it goes...
If there should be an "enhanced q3a" that becomes mainstream. Who knows a small map might be build for it
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- Posts: 93
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Nah, I definitely won't go this far. I know a map of you won't disappoint me (I just want to express that it'll take a little longer for one of your q3a maps to get finished).AEon wrote:
... and it *will* disappoint...

Last edited by Todtsteltzer on Tue Jan 17, 2006 7:46 am, edited 1 time in total.