Hi, it's my new map - dAde_Rage.
Maybe I'll just paste info from readme file .
<i>Medium size tourney map made especially for CPMA.
Layout and item placement was tested earlier, so I think it's quite good and there won't be big changes in this "part" of map, but I'm waiting for comments and support.
Here's levelshot:
Things to do: hinting, reduce PVS, work on visual side.</i>
Well, I don't like the itemlayout especially cause you have only two YA and a very huge (in scale) map.
Also the two RL on the bottom of the map make no sense to me. A RG in this long LOS-hallways is also a thing you should rethink, it's teh total rule weapon on this one, you can almost control the whole map, especially the armors. I' trying to play it some more times and maybe design an itemlayout if you want me to..
That's it so far, maybe more later..
Haven't seen any Alpha of this around?!
Take everything with a grain of salt, but I think it needs to be fixed in some points.
You know my opinion - too tall, too much trickjumps, too long hallways. Add some visual effects here and there (maybe Hipshot's skybox?).
BTW there is a thread about this map over at CPMA forums, you should go there and make a hype around it to get some gameplay hints.
Lukin wrote:You know my opinion - too tall, too much trickjumps, too long hallways. Add some visual effects here and there (maybe Hipshot's skybox?).
BTW there is a thread about this map over at CPMA forums, you should go there and make a hype around it to get some gameplay hints.
Whats wrong with tricking?
*downloads
edit: Plays ok to me.. i didnt see ANY real "hard" "trickjumping" to use the map properly.. there was 1 spot where you kinda had to hook a little to hit a spot but theres a 'easy' way to get there anyways..
Note, i didnt play with powerups, just defrag to piss with the layout..
Honestly tho, its REALLY closed imo, turns and shit are to tight in alot of areas to really get a good flow of movement going.. id open up some of the corners and shit so movement worked better..
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
I just don't like when whole map is filled with trick possibilities. IMHO trickjumps should be used as an alternative route, not the only one and should direct to something important - an item, a weapon, etc.
I just don't like when whole map is filled with trick possibilities. IMHO trickjumps should be used as an alternative route, not the only one and should direct to something important - an item, a weapon, etc.
Theres not a single area in that map that HAS to be tricked to get to..
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
SOAPboy wrote:Theres not a single area in that map that HAS to be tricked to get to..
Well, YA room is kinda death corner w/o trickjump and there are few tricks that are unnecessary - for example rampjump to 50h near jumppad to this same place. You should be rewarded better for making a trick
There are so many of those ramps, pipes, crates that you can make trick accidentally. I often jump over the RL when fighting in the room with SG/RL
Just my humble opinion. I've got nothing against tricks, but too much of them on a map changes deathmatch into circus.
Last edited by Lukin on Mon Aug 29, 2005 8:55 pm, edited 1 time in total.
Lukin wrote:You should be rewarded better for making a trick
I can put there triggere that will print message - "Well done!" :icon30: Joke of course.
Anyway, the idea of decreasing trick possibilities isn't bad, but I just need to think about which of them aren't very important.
A bit off-topic: dAde, did you ever fix the frame drop in your cpm map dade_X? I really like that map, but even on my Radeon 9800 Pro i get drops to 50 fps (q3dade11 has the same problem). Maybe some of the mappers here can help you solve that problem. I think it's worth it.
Oeloe wrote:A bit off-topic: dAde, did you ever fix the frame drop in your cpm map dade_X? I really like that map, but even on my Radeon 9800 Pro i get drops to 50 fps (q3dade11 has the same problem). Maybe some of the mappers here can help you solve that problem. I think it's worth it.
Well, I didn't... very much ;P. Maybe i'll try some day but thanks .
Anyway - right now I have some non-quake things to do and I can't focus on mapping even when I try, but i know there's Rage to end and some other important things, so just be patient .