New map - alpha 1
New map - alpha 1
No idea why I'm calling it shrimp atm...this is something I've been working on and think it might be worthy to continue with.
Lets be honest for a minute though, I'm sure most of you have seen me post countless maps that have gone through (at the most) two versions. Always something I've done to totally fuck the map up, game play...horrible layout ect. I feel like I've got it under control on each *new release* but I always end up starting over.
So, sorry if my monthly builds get a tad boring, I have fun doing it and I'm sure you guys get a kick out of watching me screw up each time.
Now, flame my latest map to death please. :icon30:
[lvlshot]http://www.members.cox.net/borke/shrimp/bird.jpg[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/shrimp/main.jpg[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/shrimp/RG-RA.jpg[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/shrimp/RL-YA.jpg[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/shrimp/shrimp8.jpg[/lvlshot]
my first tourney map, Download here 755Kb.
Lets be honest for a minute though, I'm sure most of you have seen me post countless maps that have gone through (at the most) two versions. Always something I've done to totally fuck the map up, game play...horrible layout ect. I feel like I've got it under control on each *new release* but I always end up starting over.
So, sorry if my monthly builds get a tad boring, I have fun doing it and I'm sure you guys get a kick out of watching me screw up each time.
Now, flame my latest map to death please. :icon30:
[lvlshot]http://www.members.cox.net/borke/shrimp/bird.jpg[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/shrimp/main.jpg[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/shrimp/RG-RA.jpg[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/shrimp/RL-YA.jpg[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/shrimp/shrimp8.jpg[/lvlshot]
my first tourney map, Download here 755Kb.
Last edited by bork[e] on Wed Aug 31, 2005 5:10 am, edited 1 time in total.
Hey, your other one that you started for the layout, um.. Jest4 maybe? Enjoyed playing around on that.. so ill be grabbing this one too.. expect to see these in the Q3W video :P
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
hehe, I like that map as well...but the more I worked on it the more like crap it became. And yeah, the last one was something like jest4...I actually just deleted it off my webspace, might come back to it later on.
Just keep in mind 99.99999% of my stuff is alpha, and textures and lighting...looks in general are no where near in my mind. Just gameplay.
Nice to know you enjoyed it though. :icon14:
Just keep in mind 99.99999% of my stuff is alpha, and textures and lighting...looks in general are no where near in my mind. Just gameplay.
Nice to know you enjoyed it though. :icon14:
ahaha, I've been trying for about a week now to get something decent to send netrex, but can't. And then just about 20 minutes ago I was at the lounge and (lucky oh me) snagged about 4 kills back to back to back to back that was pretty damn nice. Though you could tell it was blind luck, would still be a nice little piece for the movie.....but of course my autorecord autoscrewed me and didn't start when I though it did.SOAPboy wrote:expect to see these in the Q3W video :P

Well if you wanna check out the demos, lemme know ill toss the ones from your maps your waybork[e] wrote:hehe, I like that map as well...but the more I worked on it the more like crap it became. And yeah, the last one was something like jest4...I actually just deleted it off my webspace, might come back to it later on.
Just keep in mind 99.99999% of my stuff is alpha, and textures and lighting...looks in general are no where near in my mind. Just gameplay.
Nice to know you enjoyed it though. :icon14:ahaha, I've been trying for about a week now to get something decent to send netrex, but can't. And then just about 20 minutes ago I was at the lounge and (lucky oh me) snagged about 4 kills back to back to back to back that was pretty damn nice. Though you could tell it was blind luck, would still be a nice little piece for the movie.....but of course my autorecord autoscrewed me and didn't start when I though it did.SOAPboy wrote:expect to see these in the Q3W video :P

Xfire baby

just trick stuff tho.. i dont "do" frag stuff.. i never can remember to record

[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Anything you got send my way, would like to see how you view the map (rather it's fighting or jumping around...I actually just noticed if you hit the stairs the right way where the LG is you can reach the other platform with the 25 health ball)
Sure there is much more I don't know about either.
off to bed now though, you can email the demos or whatever. info is in profile.
Sure there is much more I don't know about either.

off to bed now though, you can email the demos or whatever. info is in profile.
Hit me up on xfire ill be on for a short whilebork[e] wrote:Anything you got send my way, would like to see how you view the map (rather it's fighting or jumping around...I actually just noticed if you hit the stairs the right way where the LG is you can reach the other platform with the 25 health ball)
Sure there is much more I don't know about either.
Edit: Sneaky editing bastard

[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Well, first of all GREAT layout!
The time you've spent on each layout before, was worth it.
Maybe it plays well in 1on1 (I had just 2 quick matches against a Bot), it plays very good in FFA-matches, thats for sure.
For your 1on1-Layout, I like the overall itemplacement, just some things that I have noticed:
- RA and YA does not work for this, you can control both of them too easily, I would go for a MH (see itermplan on the bottom)
- Railgun is a heavy wepon on your huge LOS (line of sight), so I would replace the current RL with the RG (if oyu want to keep it). The spot is very dangerous down there. Some small lava pits would add a tad more hazard in this area, and give some nice touches as well.
- Regarding the LOS again I would try to cut some large LOS down by a wall or some pillars. Overall it works.
- The RL could move as marked on the itemlayout, like the other weapons as well. I think with that layout the map could play ver well in 1on1 matches. For FFA you could add an Powerup as well.
- I didn't understand your teledestination, cause it makes no sense to teleport from one end to the other of the map. Personally I dont like to lose my enmy, if he uses the teleporter. If you change the destination as on the plan, you know exactly were your enemy wants to go (YA) and could chase him down him with some well placed shots.
- Your RA room is fine
, maybe add a GL at top for minor spam, but please remove the RG in this room (and move it to the current RL spot). It's the hardest combo on this map, RG/RA!
I like your connections very much, the map has a good flow, also if it seems to be a tad overscaled. But if you add enough detail step by step the map is getting well scaled
...
Finally my thoughts in your "birdscreenie"
[lvlshot]http://scifi.pages.at/sumatra/bird-layout.jpg[/lvlshot] :icon25:
Can't wait to see the changes (that you want to do) in a new version.
I'm sure it'll turn out nice.
sum
The time you've spent on each layout before, was worth it.
Maybe it plays well in 1on1 (I had just 2 quick matches against a Bot), it plays very good in FFA-matches, thats for sure.
For your 1on1-Layout, I like the overall itemplacement, just some things that I have noticed:
- RA and YA does not work for this, you can control both of them too easily, I would go for a MH (see itermplan on the bottom)
- Railgun is a heavy wepon on your huge LOS (line of sight), so I would replace the current RL with the RG (if oyu want to keep it). The spot is very dangerous down there. Some small lava pits would add a tad more hazard in this area, and give some nice touches as well.
- Regarding the LOS again I would try to cut some large LOS down by a wall or some pillars. Overall it works.
- The RL could move as marked on the itemlayout, like the other weapons as well. I think with that layout the map could play ver well in 1on1 matches. For FFA you could add an Powerup as well.
- I didn't understand your teledestination, cause it makes no sense to teleport from one end to the other of the map. Personally I dont like to lose my enmy, if he uses the teleporter. If you change the destination as on the plan, you know exactly were your enemy wants to go (YA) and could chase him down him with some well placed shots.
- Your RA room is fine

I like your connections very much, the map has a good flow, also if it seems to be a tad overscaled. But if you add enough detail step by step the map is getting well scaled

Finally my thoughts in your "birdscreenie"
[lvlshot]http://scifi.pages.at/sumatra/bird-layout.jpg[/lvlshot] :icon25:
Can't wait to see the changes (that you want to do) in a new version.
I'm sure it'll turn out nice.
sum
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
-
- Posts: 5493
- Joined: Sat Feb 19, 2005 12:57 am
Do you mean the blue lines?
What Editor do you use?
IMO this has nothing to do with Hints, but I've also never seen anything like this before...
If you use GTK radiant 1.5 switch over to 1.4!
The newer one is still Beta AFAIK.
Else I dont know how to seolve this problem.
Maybe load the mapfile up to some webspace and make it public, so I could have a look at it...
sumatra
What Editor do you use?
IMO this has nothing to do with Hints, but I've also never seen anything like this before...
If you use GTK radiant 1.5 switch over to 1.4!
The newer one is still Beta AFAIK.
Else I dont know how to seolve this problem.
Maybe load the mapfile up to some webspace and make it public, so I could have a look at it...
sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
GTK 1.4.0
That's the .prt file, just trying to see where I can gain a little performance in the map. Once I start detailing I have a feeling the frame rate might get slow on some machines.
edit: Btw, just trying to figure out wth that is on the botton left corner...I don't think it should be there.
also, the map file is in the pk3.
That's the .prt file, just trying to see where I can gain a little performance in the map. Once I start detailing I have a feeling the frame rate might get slow on some machines.
edit: Btw, just trying to figure out wth that is on the botton left corner...I don't think it should be there.
also, the map file is in the pk3.
