Put cool ideas here

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bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Put cool ideas here

Post by bork[e] »

Maybe someone will take them and see what can be done with 'em.

When a player dies and their weapon falls out, it would be nice if another player could shoot that weapon. So maybe if someone with only the MG saw a RG setting closer to another person than him, he could shoot it over the ledge so the other one want get it.

Like so:

Code: Select all

if(weapon = released)
{
        letplayershootaround;
}
:icon30:

Next:
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

nice idea :icon14:, i may not be able to code, but as a gamer i will have a think for any cool ideas ;) :lub:
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

http://www.quake3world.com/forum/viewto ... 158#200158

"For you that have played Painkiller knows about people can fly gametype were all u have is the rocket launcher and u can only frag someone while they are in the air... so we are talking midair instagib rockets... its very fun.

Anyone know if there is a similar mod for Q3A?
Rockets instagib... or anyone know of a script that makes this"
ensiform
Posts: 93
Joined: Mon Jul 25, 2005 5:20 am

Post by ensiform »

port q3 to full C++ instead of ansi-c.
glossy
Posts: 2282
Joined: Tue Apr 30, 2002 7:00 am

Post by glossy »

reefsurfer wrote:http://www.quake3world.com/forum/viewtopic.php?p=200158#200158

"For you that have played Painkiller knows about people can fly gametype were all u have is the rocket launcher and u can only frag someone while they are in the air... so we are talking midair instagib rockets... its very fun.

Anyone know if there is a similar mod for Q3A?
Rockets instagib... or anyone know of a script that makes this"
instagib, but change the setting to rockets :icon26:
AnthonyJa
Posts: 47
Joined: Sun Nov 26, 2000 8:00 am

Post by AnthonyJa »

ensiform wrote:port q3 to full C++ instead of ansi-c.
Its a big job... it took me a whole day just to make it compile in C++ mode thanks to all the implicit type conversions :)

Theres definately bits of Q3 that would benefit from inheritance + polymorphism though (look at surfaceType_t for a good example).
ensiform
Posts: 93
Joined: Mon Jul 25, 2005 5:20 am

Post by ensiform »

its definately doable i mean i got jedi academy to read c++ (curl and thread libraries) and thats just a mod.
AnthonyJa
Posts: 47
Joined: Sun Nov 26, 2000 8:00 am

Post by AnthonyJa »

Oh I know its possible - like I said, it took a day to get it compiling (engine, botlib, and renderer) in C++ mode, and running exactly as per an unmodified version. There were about 2000 "errors" to fix, IIRC.

Going through replacing all the vec3_t's float*'s etc with a vector class takes a while too.

Right now its got some classes in it, although this evening I've broken things quite majorly by making a big change - it'll be working again soonish though :)

(note that I'm a LONG way from a fully C++'d q3).
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