hmm..was thinking.. is there an rocket mod for Q3A?
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hmm..was thinking.. is there an rocket mod for Q3A?
For you that have played Painkiller knows about people can fly gametype were all u have is the rocket launcher and u can only frag someone while they are in the air... so we are talking midair instagib rockets... its very fun.
Anyone know if there is a similar mod for Q3A?
Rockets instagib... or anyone know of a script that makes this, so i can put it on my server?
Anyone know if there is a similar mod for Q3A?
Rockets instagib... or anyone know of a script that makes this, so i can put it on my server?
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I know nothing about mod making alá c++, skinning, reveresed engineering, modeling...MKJ wrote:with the source code just released, go for it dude !!1one

It sounds like it could be made through a cfg change.. no?
i've tried earlier to set "set rocketlauncher_damage 300" but it dosent work...guess its the wrong name?
I havent found anything anywhere about rocket instagib... it must remove the splashdamage though and instead make it knock you high in the air. and only a direct hit to torso can kill ya... that would be a nice change and pretty funny me thinks...
anyone wanna help me out testing/making this?
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- Mat Linnett
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Well Im a bit rusty on Q3 code but theres a movement type variable used to determine if you are on the ground, in air, swimming or sliding down a slope.
And each weapon has their damage defined in their weapons code.
So all you would have to do is change about a couple of lines
in the damage allocation bit.
Something like:
if(target->pm_movetype == JUMPING)
{
damage = 300;
}
And each weapon has their damage defined in their weapons code.
So all you would have to do is change about a couple of lines
in the damage allocation bit.
Something like:
if(target->pm_movetype == JUMPING)
{
damage = 300;
}
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ok, sounds like ur on to something here BA, care to help me a bit more?blood.angel wrote:Well Im a bit rusty on Q3 code but theres a movement type variable used to determine if you are on the ground, in air, swimming or sliding down a slope.
And each weapon has their damage defined in their weapons code.
So all you would have to do is change about a couple of lines
in the damage allocation bit.
Something like:
if(target->pm_movetype == JUMPING)
{
damage = 300;
}
I have no ide where to put it... which .cfg?
And how can i set rocketlauncher to do the damage...and make the RL the onloy weapon available...and starting ammo?
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yep..aint got stuff to do anyway...really wanna try a rocket instagib mod thought..gonna go search for that spiterbotdzjepp wrote:You can do it with spiterbot... google it, and read the readme (sorry, I'm too lazy right now) for the command that needs to be callvoted. Hmmmmm, how bout we get some demos of this for the movie reef? You up for some?
edit*
dzjepp... its a bot u fight against, im not following?
Last edited by reefsurfer on Fri Sep 02, 2005 10:22 pm, edited 1 time in total.
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dont know if u guys need it...but here is a direct link: http://www.uni-vologda.ac.ru/students/p ... ll_052.zip
and crinkly, yea i will make a post about this idea.
and crinkly, yea i will make a post about this idea.
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Yeah, just in case you're wondering, you don't need to play with the bots that come with it, they are pretty good but we don't need to add them (but hey they also work with the mid-air rocket mod, so maybe we should leave them in!
). reef, when you make the server remember to allow high pings for us bastards across the pond! 


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