hmm..was thinking.. is there an rocket mod for Q3A?

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bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

btw, there is a rocket & rail mod that is like InstaGib, only you can choose from the RL and RG. The jumping thing isn't there but half is.
blood.angel
Posts: 871
Joined: Sat Jun 10, 2000 7:00 am

Post by blood.angel »

I think this will work.
I havent the shit setup properly to compile the damn thing to vm's.
The function G_MissileImpact within g_missile.c needs these lines inserted.

Code: Select all

	// impact damage
	if (other->takedamage) {
		// FIXME: wrong damage direction?
		if ( ent->damage ) 
		{
			vec3_t	velocity;

///blood.angel
			int inairdamage = 0; 
            if(other->client->ps.groundEntityNum == -1)
			{
				inairdamage = 300;
			}
			else 
			{
				inairdamage = 0;
			}

///blood.angel

			if( LogAccuracyHit( other, &g_entities[ent->r.ownerNum] ) ) {
				g_entities[ent->r.ownerNum].client->accuracy_hits++;
				hitClient = qtrue;
			}
			BG_EvaluateTrajectoryDelta( &ent->s.pos, level.time, velocity );
			if ( VectorLength( velocity ) == 0 ) {
				velocity[2] = 1;	// stepped on a grenade
			}
			G_Damage (other, ent, &g_entities[ent->r.ownerNum], velocity,
				ent->s.origin, ent->damage+inairdamage, 
				0, ent->methodOfDeath);
		}
	}
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

Mat Linnett wrote:There's one like this for Quakeworld; I think it comes with a bot. Can't for the life of me remember what it was though.
wasn't that the original 'people can fly'?
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

BA, thx for the effort..but go grab the spritebot that dzjepp posted..its fucking awsome.
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

tis ace, got some nice fraggies!
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Post by Dark Metal »

Errrrr... 109 minute wait... Anyone got another link?
[WYD]
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

GG ya cunts... game crashed, I had to head off anyway. ;)
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

Dark Metal wrote:Errrrr... 109 minute wait... Anyone got another link?


reeeead the thread... :icon33:

reefsurfer wrote:dont know if u guys need it...but here is a direct link: http://www.uni-vologda.ac.ru/students/p ... ll_052.zip

and crinkly, yea i will make a post about this idea.
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

dzjepp wrote:GG ya cunts... game crashed, I had to head off anyway. ;)
thx for tipping me about this mod..fucking awsome!

*bows*
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

dzjepp wrote:GG ya cunts... game crashed, I had to head off anyway. ;)
wondered why/where u went...
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

/callvote midair 1
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