Screenshots
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- Posts: 8525
- Joined: Wed Oct 22, 2003 7:00 am
Here's what I'm working on:
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0002.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0003.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0004.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0007.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0010.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0017.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0018.jpg[/lvlshot]
Needs about 5 more hours work, mainly on lighting and tidying up and decorating inside the cupboard/under the bed.
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0002.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0003.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0004.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0007.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0010.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0017.jpg[/lvlshot]
[lvlshot]http://62.253.162.12/sam.a.williams/images/dolls/more/de_dolls0018.jpg[/lvlshot]
Needs about 5 more hours work, mainly on lighting and tidying up and decorating inside the cupboard/under the bed.
hahaha, that is nice
I love the displacement quilt there! Looks very realistic!
You know what would be very cool, make the books on the shelf physbox, and then players could push down the book on foes down there (or friends
), that would be really fun and cool, imagine a gigantic harry potter book from 50M
)
*SMACKDOWN*

You know what would be very cool, make the books on the shelf physbox, and then players could push down the book on foes down there (or friends


*SMACKDOWN*
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 8525
- Joined: Wed Oct 22, 2003 7:00 am

Problem with physboxes in source multiplayer is they're VERY tempremental and often fall through solid brushes, any physboxes I do have in it have to interratct with entities and not world brushes or it all goes tits up. It's rather annoying.
phantasmagoria wrote:Thanks. Pretty much the only thing I play in CS are the rats maps and for counter strike source they're terrible, so I decided to make my own.
Problem with physboxes in source multiplayer is they're VERY tempremental and often fall through solid brushes, any physboxes I do have in it have to interratct with entities and not world brushes or it all goes tits up. It's rather annoying.
I must say that I never had problems with that my physboxes fell through any solid world brush, and I had a few in my previous CSS map. Well anyway, the map looks very LAN-fun.
I will be sleeping now, half-drunk...

Night ya all...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 8525
- Joined: Wed Oct 22, 2003 7:00 am
night night.
If you see the picture frames, they're physboxes and if you shoot the support they fall down (on the player, hopefully
), they're sitting ontop of func_brushes, if they weren't then sometimes when round started they just fell through world brushes, out of the map and into the void. If they're ontop of entities there's no problem. *shrugs*
If you see the picture frames, they're physboxes and if you shoot the support they fall down (on the player, hopefully

[size=85]
How very umm... padmapphantasmagoria wrote:Here's what I'm working on:
[pics][/pics]
Needs about 5 more hours work, mainly on lighting and tidying up and decorating inside the cupboard/under the bed.

Just been back online @ home after about 4ys so i'm not too up to date regarding the pad(man)mod, but from the pics, it ought to become a padmap
lousy screen but i got tempted by someone who was building a castle and was complaining about compile times (taking days) 


bsp 3 seconds
vis 44 seconds
light (-light -filter -patchshadows -super 2) 115 seconds
Ohh and don't complain about scale, q3 =! human you need to fidle a bit
Hr.O
edit: all is fully navigable (including the roofs and stairs in the towers) but basic and ugly



bsp 3 seconds
vis 44 seconds
light (-light -filter -patchshadows -super 2) 115 seconds
Ohh and don't complain about scale, q3 =! human you need to fidle a bit

Hr.O
edit: all is fully navigable (including the roofs and stairs in the towers) but basic and ugly
Last edited by Hr.O on Sat Sep 10, 2005 2:58 am, edited 1 time in total.
Castles rock.Hr.O wrote:lousy screen but i got tempted by someone who was building a castle and was complaining about compile times (taking days)
One day I hope to do a really big castle map. Probably forget about making it playable and give it a few miles of caverns and dungeons, ramparts and halls.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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- Posts: 8525
- Joined: Wed Oct 22, 2003 7:00 am
Re: levelshot choice!
Dont like either.Shadowdane wrote:Alright can't decide which one I want to use for my levelshot, for the loading screen.
Help me decide!![]()
[lvlshot]http://shadowdane.shackspace.com/pics/shad3dm2_levelshot_trans.jpg[/lvlshot]
[lvlshot]http://shadowdane.shackspace.com/pics/shad3dm2_levelshot_white.jpg[/lvlshot]
Level shots should be quick and clean. NEVER any text or it looks retarded... why bother putting the same text on there again, when its already on the loading screen?
And as for wireframe, if you do that it looks crap in the res that it should be, so you need to pump up the detail, and is it really worth it?
I prefere cleaner shots. Maps with loading screens like that usually scream "newb" at me.
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- Joined: Tue Mar 08, 2005 4:29 am
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- Posts: 557
- Joined: Wed Feb 16, 2005 8:10 pm
I say get creative with your levelshots.. you put weeks (or months) of work into the map, the least you can do is have an interesting shot.Level shots should be quick and clean. NEVER any text or it looks retarded... why bother putting the same text on there again, when its already on the loading screen?