
Get together and make a HIDDEN mod for quake 3 arena!
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You might think that..but it isent, DL the mod and try it for yourself foo... you prolly just hear a "voosh" from the knife and then your own gargling when the blood leaves your throath.Foo wrote:So with that Hidden mod for HL2, if your squad beds down in a room with 2 guys watching each doorway, doesn't it become fairly easy to detect him?

*Magnus, thx for the help man, appreciate it! :icon25:
I love the compelte and total ignorance harboured by so many people in this thread:
This is most likely possible as a server-side mod.
You cannot do any fancy invisibility bullshit without breaking engine compatability.
All you need:
- A coder with 30 minutes spare.
give the 'hidden' player invisibility (the pickup) with infinite time left. once the hidden is killed, make the killer the invisible player. remove ammo from the map, and assign the weapons to each non-hidden player.
all the above is do-able as a serverside mod. i'd do it for you, but i'm not living at home for a week or two so i don't know when i'll have internet access, let alone access to my own computer
This is most likely possible as a server-side mod.
You cannot do any fancy invisibility bullshit without breaking engine compatability.
All you need:
- A coder with 30 minutes spare.
give the 'hidden' player invisibility (the pickup) with infinite time left. once the hidden is killed, make the killer the invisible player. remove ammo from the map, and assign the weapons to each non-hidden player.
all the above is do-able as a serverside mod. i'd do it for you, but i'm not living at home for a week or two so i don't know when i'll have internet access, let alone access to my own computer
Reefsurfer, what you want already exists in the Ultra Freeze Tag mod. I'm surprised nobody seems to know this. It's called 'Hunt mode'. The person that's the hunter is invisible (except for his breath) when he stands still, and becomes more visible the higher his speed is. There are some other games (like Soldat) with a 'predator' powerup where the players that picks it up becomes invisible and can sneak up to others and kill them.
I suggest you try Ufreeze in Hunt mode.
I suggest you try Ufreeze in Hunt mode.
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So is it instagib and everyone including the hunted have rail?Oeloe wrote:Reefsurfer, what you want already exists in the Ultra Freeze Tag mod. I'm surprised nobody seems to know this. It's called 'Hunt mode'. The person that's the hunter is invisible (except for his breath) when he stands still, and becomes more visible the higher his speed is. There are some other games (like Soldat) with a 'predator' powerup where the players that picks it up becomes invisible and can sneak up to others and kill them.
I suggest you try Ufreeze in Hunt mode.
Dont want it like that... :icon26:
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You'll not trick me into searching my own computer for hunks.reefsurfer wrote:Go into your q3a directory>baseq3>q3.cfg that you open with word pad, do a search for hunk ands you'll find this line: "Mr.Magnetichead wrote:More details be needed
seta com_hunkMegs "56", change that.

"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Well actually you can do an invisability thing.
Here ya go reefsurfer.
First some pics
Phantom(razor model)

Spirit(major model)

Now the phantom.pk3 and spirit.pk3.
http://users.adelphia.net/~magnus3204/files/phantom.pk3
http://users.adelphia.net/~magnus3204/files/spirit.pk3
You can save them straight to you baseq3 and they will be pickable as a model in the ingame list. Also just for fun I made them into bots as well.
I will have the gauntlet in a bit.
Later.

Here ya go reefsurfer.
First some pics
Phantom(razor model)

Spirit(major model)

Now the phantom.pk3 and spirit.pk3.
http://users.adelphia.net/~magnus3204/files/phantom.pk3
http://users.adelphia.net/~magnus3204/files/spirit.pk3
You can save them straight to you baseq3 and they will be pickable as a model in the ingame list. Also just for fun I made them into bots as well.
I will have the gauntlet in a bit.
Later.
Uh, well....good luck with that. :shrug:
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
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Not gonna work in Quake 3.
Few reasons:
1 - Splash damage. Makes it far too easy to hurt or even detect him by spamming rockets/grenades
2 - Ammo levels are far too high. You can easily pick up lots of boxes of ammo and start blasing everywhere in Quake 3
3 - Maps are far too small and too much connected. They're designed for deathmatch. Not for a hide and seek game.
4 - Gameplay speed is far too high. It doesn't create tension. It would still be a run and gun type of game. Gameplay like Urban Terror would be a far better starting point than vanilla Quake 3.
Few reasons:
1 - Splash damage. Makes it far too easy to hurt or even detect him by spamming rockets/grenades
2 - Ammo levels are far too high. You can easily pick up lots of boxes of ammo and start blasing everywhere in Quake 3
3 - Maps are far too small and too much connected. They're designed for deathmatch. Not for a hide and seek game.
4 - Gameplay speed is far too high. It doesn't create tension. It would still be a run and gun type of game. Gameplay like Urban Terror would be a far better starting point than vanilla Quake 3.
hidden effect and completely invisible is quite a difference reef.reefsurfer wrote:sweeeeeeet!
now we have a complete hidden model and weapon(dident someone say " you wont be able to do a very good "hidden" effect" earlier in this thread?).
Now we need a coder/scripter to add the other stuff.
Once again magnus... thx. :icon30:
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re-read my ideas again eraser...already been discussed and fixed.Eraser wrote:Not gonna work in Quake 3.
Few reasons:
1 - Splash damage. Makes it far too easy to hurt or even detect him by spamming rockets/grenades
2 - Ammo levels are far too high. You can easily pick up lots of boxes of ammo and start blasing everywhere in Quake 3
3 - Maps are far too small and too much connected. They're designed for deathmatch. Not for a hide and seek game.
4 - Gameplay speed is far too high. It doesn't create tension. It would still be a run and gun type of game. Gameplay like Urban Terror would be a far better starting point than vanilla Quake 3.
We are not using rockets..only grenades,MG and shotty.
The levels will have no pickup..think osp CA.
There are hundred of maps out there... and we might even get someone to make 1-2 custom made maps for this gametype.
We can set speed for blue team and red team.. hidden should ofcourse be faster than blue team.