Okay, first off, really good use of texturing and architecture, particularly while maintaining a functional map with good fps, etc.
A couple issues:
1) The textures may be a little 'busy' for a competetive mod like cpma - unless your picmip is up pretty high, you may get distracted by the texturing.
2) There is very little variation in texturing, architecture, or lighting throughout the map, making it a tough to learn. Unless you know the map well, its quite easy to get disoriented.
3) The rockets/grenades dissapear into the teleporters.
Other than that, I thought the flow and layout were great, as was the item placement. I had one or two issues with the gameplay, but ill let the CPM crowd give you feedback on stuff like that
