glossy... (or any other php coder)
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glossy... (or any other php coder)
Want to attempt program the gameservers php?
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- Posts: 883
- Joined: Wed Jun 08, 1983 7:00 am
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- Posts: 883
- Joined: Wed Jun 08, 1983 7:00 am
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- Posts: 883
- Joined: Wed Jun 08, 1983 7:00 am
Quake3World.com @clanservers.net | 69.12.14.156:27960
Hosted by Viruseater, andh ttp://www.clanservers.net.
Hosted by Viruseater, andh ttp://www.clanservers.net.
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- Posts: 883
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well you still need all the bullshit javascript to popup windows and stuff... but i thought someone might want to make it more interesting... i dunno.
even if you opt for qplug, you need it to readparse the address and decide if it's gonna be the default server or an input server and do the js html code to do the popup stuff crap.
even if you opt for qplug, you need it to readparse the address and decide if it's gonna be the default server or an input server and do the js html code to do the popup stuff crap.
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turb, i didn't know what you wanted with the layout so i just set it into a basic, generic thing so you can tinker with it if you like or tell me what to do with it.
reefsurfer, it runs on the basic q3a ping protocol, so theoretically any other games that run on a similar protocol should work with it (although the player listing may be a little whack -- SoF2 for example returns 4 player fields[ping,score,deaths,name] instead of three[ping,score,name])
if you list any other games you'd like to see support for, i'll look into the protocol for it and see what i can do
reefsurfer, it runs on the basic q3a ping protocol, so theoretically any other games that run on a similar protocol should work with it (although the player listing may be a little whack -- SoF2 for example returns 4 player fields[ping,score,deaths,name] instead of three[ping,score,name])
if you list any other games you'd like to see support for, i'll look into the protocol for it and see what i can do