CornCobMod update

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corncobman
Posts: 304
Joined: Fri Aug 08, 2003 7:00 am

CornCobMod update

Post by corncobman »

Final update for quite a long time. Final year at Uni and all that.


Made some engine changes(use the new quake3_ccm.exe file here).

Engine bug fixes: Ati Skybox fix, potential DoS exploit fix, token parsing fix,
file closing bug (ie when a file is found to be too big, it doesn't get closed)
maximum server snaps is no longer 30, kick command bug fix, UI addcommand enhancement/fix
you can now alt-tab, i.e. most of the implemented fixes from this thread

Engine enhancements: New console colours like orange and dark green,
the map command can now use gametype number at the end,
e.g. /map q3dm17 1 will load the map "The Longest Yard" in tournament mode.
Potential for 32 weapons, powerups, persistant fields and stats. (Credit goes to AnthonyJ).

New Combine Harvester gametype, thanks to LDAsh for the models and icons.

Hulk gametype should be fairer, completely redid the way it chooses the Hulk.

Structs taken out of the g_public.h file and put into a separate header file, result is the game runs a lot better now.

Overload gametype implemented, no media yet.

Kamikaze removed, was not terribly good to start with.

Team / enemy models and head models added.

Various code cleaned up all over the place.

Improved the killing spree and multiplier code.
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

[url=http://www.violationentertainment.com/misc/ccm]-An eyeful a day is bloody fantastic!-[/url]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

You should post this in Q3A Discussion, corncobman. It will get more views there.
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

So this is more of an engine-bug squashing mod? Kewl. Where's the dl? And more importantly, what mods will it work with? :paranoid:
corncobman
Posts: 304
Joined: Fri Aug 08, 2003 7:00 am

Post by corncobman »

I'm not sure what mods it will work with as I've never tried it with anything other than my mod, which is what I worked with. Stuff like the new colours in the console won't work in other mods if they aren't implemented.

The download for the exe file is here
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

[url=http://www.violationentertainment.com/misc/ccm]-An eyeful a day is bloody fantastic!-[/url]
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