Q4 in-game videos, no more monster closets!
Q4 in-game videos, no more monster closets!
Not sure how many of these have been posted.
http://bad.qgl.org/video/eoc.bad_q4singleplayer.avi
http://bad.qgl.org/video/eoc.bad_vs_rocket_q2dm1.avi
http://bad.qgl.org/video/eoc.bad_q4arenactf.avi
http://bad.qgl.org/video/eoc.bad_q4ctf.avi
http://bad.qgl.org/video/eoc.bad_q2dm1_run.avi
Check out eoc.bad_q4singleplayer.avi first, the gameplay looks good. They acctually run out of places instead of appearing from walls/corners. The environment is not dark at all and there is more space in general. It's linear but it looks like fun.
They still have that stupid effect where the body disintegrates, but it's green instead of orange this time.
http://bad.qgl.org/video/eoc.bad_q4singleplayer.avi
http://bad.qgl.org/video/eoc.bad_vs_rocket_q2dm1.avi
http://bad.qgl.org/video/eoc.bad_q4arenactf.avi
http://bad.qgl.org/video/eoc.bad_q4ctf.avi
http://bad.qgl.org/video/eoc.bad_q2dm1_run.avi
Check out eoc.bad_q4singleplayer.avi first, the gameplay looks good. They acctually run out of places instead of appearing from walls/corners. The environment is not dark at all and there is more space in general. It's linear but it looks like fun.
They still have that stupid effect where the body disintegrates, but it's green instead of orange this time.
eoc.bad_vs_rocket_q2dm1.avi shows off the map really well but the guy is a complete noob (edit: acctually he get's better, I figured he couldn't climb a crate but it appears there is no double jump or he doesn't know how to do it), it's quake2 all over again. Megahealth is in a different place now.
Last edited by shiznit on Tue Oct 18, 2005 12:59 pm, edited 1 time in total.
I liked the fact you dont collect spinning bright green balls of nothing for health. Thank fuck its different models in MP and SP or some things. Things lay flat or against the world, not floating in mid air. Good stuff. Doom 3 did this too, but its MP was horrid because the health was so hard to see.
I can't think of a single game where in the SP they had health and ammo boxes floating a la Q3. And to be honest, I think the way they've done it in Q3 was pretty neato'dium wrote:I liked the fact you dont collect spinning bright green balls of nothing for health. Thank fuck its different models in MP and SP or some things. Things lay flat or against the world, not floating in mid air. Good stuff. Doom 3 did this too, but its MP was horrid because the health was so hard to see.

so anyways, just watched that edge movie.
i wish they added 2 or 3 jumping sounds per model. it feels so stale now.
the footsteps also still sound like theplayer has 10 feet, like in doom3
oh and -63 health? how hard is it to make the hud never show negative numbers? its one step off showing decimals
or remove hud alltogether when you die. i liked the way you died in q3, in thirdperson et al
i wish they added 2 or 3 jumping sounds per model. it feels so stale now.
the footsteps also still sound like theplayer has 10 feet, like in doom3

oh and -63 health? how hard is it to make the hud never show negative numbers? its one step off showing decimals

or remove hud alltogether when you die. i liked the way you died in q3, in thirdperson et al
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Re: Q4 in-game videos, no more monster closets!
Shit. I really hate linear leveldesign. I hope it isn´t as bad as HL2 or even Unreal2, and that there´s at least some sidetracking and backtracking.shiznit wrote: It's linear but it looks like fun.
What with magic doors that would not open before but now slide easily..., and enemies that appear from pretty much nowhere?r3t wrote:noooo not backtracking! I hate it when you have cleared a whole part of a level and then are forced to backtrack, only to find that it's been infested again by enemies.
To those of us who haven't got it yet, heres a new trailer:
http://media.pc.ign.com/media/016/016856/vids_1.html
http://media.pc.ign.com/media/016/016856/vids_1.html
indeed... I must admit that was one of the things I didn't like about Doom 3.o'dium wrote:What with magic doors that would not open before but now slide easily..., and enemies that appear from pretty much nowhere?r3t wrote:noooo not backtracking! I hate it when you have cleared a whole part of a level and then are forced to backtrack, only to find that it's been infested again by enemies.
Well, I would like it more if they put a little thought into it. You know, its a PPL engine so you cant tell if something is gonna move or not...
Why do i have to backtrack along a huge walkway to a door that was locked before and is now suddenly open?
Wouldn't it be cooler if i backtracked over to that dor and have the wall explode with something come through it attacking me? Like how the trench coat dude did in Resi 2?
Why do i have to backtrack along a huge walkway to a door that was locked before and is now suddenly open?
Wouldn't it be cooler if i backtracked over to that dor and have the wall explode with something come through it attacking me? Like how the trench coat dude did in Resi 2?