Rogue
Posts: 27 Joined: Thu Jan 06, 2000 8:00 am
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by Rogue » Wed Oct 19, 2005 8:37 pm
thnx for the config dzjepp
dzjepp
Posts: 12839 Joined: Wed Mar 28, 2001 8:00 am
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by dzjepp » Thu Oct 20, 2005 1:21 am
Can we have this stickied?
duffman91
Posts: 1278 Joined: Thu Jan 25, 2001 8:00 am
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by duffman91 » Thu Oct 20, 2005 1:34 am
Has anybody made a good timedemo I can use to test these configs?
spookmineer
Posts: 506 Joined: Fri Nov 29, 2002 8:00 am
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by spookmineer » Thu Oct 20, 2005 2:11 am
You can make one yourself... As long as that variable (being the demo) stays constant for all tests, you can timedemo a demo you made yourself.
cK-r1r
Posts: 76 Joined: Wed Mar 02, 2005 3:18 am
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by cK-r1r » Thu Oct 20, 2005 4:16 am
Shouldn't take me too long and I'll have mine up somewhere.
Bueller
Posts: 124 Joined: Tue Feb 22, 2005 3:10 pm
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by Bueller » Thu Oct 20, 2005 5:09 am
I got bind "END" "toggleconsole;quit" to work but can't seem to get a bind for "kill" to work. Any ideas?
[color=Green]I Root 4 Chaos ![/color]
Bueller
Posts: 124 Joined: Tue Feb 22, 2005 3:10 pm
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by Bueller » Thu Oct 20, 2005 5:55 am
[color=Green]I Root 4 Chaos ![/color]
PieceMaker
Posts: 899 Joined: Tue Jan 25, 2005 4:43 pm
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by PieceMaker » Thu Oct 20, 2005 12:02 pm
Hey dzjepp, looks like
UpsetChaps have a
Quake4 Guide up as of today.
I'm in here early @ work and thought I'd do some browsing.
Thought I'd share my findings
:edit: They just got the guide in place and it looks like they copied
the Doom3 guide and are editing as they go with the commands
for Quake4. But it's a damn good start.
R00k
Posts: 15188 Joined: Mon Dec 18, 2000 8:00 am
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by R00k » Thu Oct 20, 2005 1:02 pm
Nice, thanks Piece. :icon14:
rgoer
Posts: 798 Joined: Sun Aug 17, 2003 7:00 am
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by rgoer » Thu Oct 20, 2005 3:32 pm
kill 0 just kills client 0, which might not always be yourself
kill -1 is guaranteed suicide
Bueller
Posts: 124 Joined: Tue Feb 22, 2005 3:10 pm
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by Bueller » Thu Oct 20, 2005 8:55 pm
rgoer wrote: kill 0 just kills client 0, which might not always be yourself
kill -1 is guaranteed suicide
Yeh I was wondering about that, was gonna put it to the test next time I was on a MP game. Makes sense. Thx.
[color=Green]I Root 4 Chaos ![/color]
Oeloe
Posts: 1529 Joined: Fri Mar 19, 2004 8:00 am
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by Oeloe » Thu Oct 20, 2005 9:17 pm
rgoer wrote: kill 0 just kills client 0, which might not always be yourself
kill -1 is guaranteed suicide
Can an admin kill any client with "rcon kill <clientnum>"? :icon28:
Method
Posts: 222 Joined: Thu Feb 28, 2002 8:00 am
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by Method » Thu Oct 20, 2005 10:24 pm
Sorry if I didn't clarify what that number was, but since I use kill to test my maps, I'm always client 0.
-Method
rgoer
Posts: 798 Joined: Sun Aug 17, 2003 7:00 am
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by rgoer » Thu Oct 20, 2005 11:18 pm
Oeloe wrote: Can an admin kill any client with "rcon kill <clientnum>"? :icon28:
yep
that admin would be a mean person