Common Texture

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Rubencoolboy
Posts: 10
Joined: Mon Oct 17, 2005 2:06 pm

Common Texture

Post by Rubencoolboy »

Hi, Is there any texture wich you can pass throught it but proyectile not?

Like Common/Weapon Clip but allowing u pass throught it.

Thanks for help
$NulL
Posts: 100
Joined: Wed Mar 27, 2002 8:00 am

Post by $NulL »

Nay, not in q3
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Post by Hr.O »

wasn't there missile_clip?
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

i hope so, or the star wars project is doomed :o
Rubencoolboy
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Joined: Mon Oct 17, 2005 2:06 pm

Post by Rubencoolboy »

seremtan wrote:i hope so, or the star wars project is doomed :o
it's exactly I tried to do, a Invisible Shield like the Gundam Shield

missile_clip do the opposite, proctectil pass, u not.
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Post by Hr.O »

Only hack to get past this problem, is to use a teleporter. (trigger teleport|weapon_clip|target_position) Watch out with two-way trafic though, I got sound disstortions. I reccon this was because the triggers overlapped somewhat, and/or the destinations being to close to eachother.
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

seremtan wrote:i hope so, or the star wars project is doomed :o
:icon25:
Rubencoolboy
Posts: 10
Joined: Mon Oct 17, 2005 2:06 pm

Post by Rubencoolboy »

Hr.O wrote:Only hack to get past this problem, is to use a teleporter. (trigger teleport|weapon_clip|target_position) Watch out with two-way trafic though, I got sound disstortions. I reccon this was because the triggers overlapped somewhat, and/or the destinations being to close to eachother.
oooum, i got it:

Image

Thanks
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