Quake 4 has Macrovision?
Quake 4 has Macrovision?
Does Quake 4 have the infamous Macrovision copy-protection on the video output? It seems everytime the game crashes, it makes the computer act as if it's being used up with alot of processing power - even 20 mins after the crash. Causes "laggy" appeareance when opening / resizing windows and scrolling through websites.
No viruses, no spyware. I use AVG, Mozilla, and Zone Alarm for firewall.
System runs regular before game crashes (and if I close the game out properly). Runs fine after I reboot it. Only fudges when the game crashes. (Display washes out too, but used the ATI color profiles to fix that). Never had this problem before this game.
The ~e5000 or w/e program named is part of Quake 4's copy protection.
System runs regular before game crashes (and if I close the game out properly). Runs fine after I reboot it. Only fudges when the game crashes. (Display washes out too, but used the ATI color profiles to fix that). Never had this problem before this game.
The ~e5000 or w/e program named is part of Quake 4's copy protection.
Last edited by f00dl3 on Sat Oct 22, 2005 4:26 pm, edited 1 time in total.
e5.0001 is part of Macrovision. That was an obvious answer right infront of me all I had to do was search the Internet for it.
I hate to put it this way, but is there anyway to bypass the Macrovision so whenever the game crashes, it wont foobar the system? Or is this highly confidential information that they can not tell me and if they do they have to kill me because I am trying to argue a legitimate purpose for doing away with their copy protection?
I hate to put it this way, but is there anyway to bypass the Macrovision so whenever the game crashes, it wont foobar the system? Or is this highly confidential information that they can not tell me and if they do they have to kill me because I am trying to argue a legitimate purpose for doing away with their copy protection?