Need Quake4 Server config

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nightwing
Posts: 59
Joined: Wed Oct 19, 2005 12:58 pm

Need Quake4 Server config

Post by nightwing »

Hello all,

I'm trying to start up a server. Can someone post a good dedicated server config.

One that would disable player bobbing and give a server one of those colorful names?

If any of you can post a link to setting up a Quake 4 server I would greatly appreciate it. Thank you all!
MidnightQ4
Posts: 520
Joined: Tue Oct 18, 2005 7:59 pm

Post by MidnightQ4 »

Note you can also use this format for name colors:

^cRGB

where RGB is a 0-9 value of each color



----------------------------------------

seta si_name "^1 NO VIEW BOB ^7Clan ^8H2O"
seta g_motd "#team.h2o on ETG"
seta g_password ""
net_serverRemoteConsolePassword "yourpassword"

seta si_pure "1"
seta si_fraglimit "0"
seta si_timelimit "10"
seta si_capturelimit "5"
seta si_tourneyLimit "3"
seta net_serverMaxClientRate "20000"
seta net_clientDownload "1"
seta sv_punkbuster "0"
seta si_gameType "DM"
set g_dowarmup "1"
set g_warmup "30"
set g_gametype "4"


// bob
seta pm_bobpitch "0.00"
seta pm_bobroll "0.00"
seta pm_bobup "0.00"
seta pm_crouchbob "0.0"

seta pm_runbob "0.0"
seta pm_runpitch "0.00"
seta pm_runroll "0.000"
seta pm_walkbob "0.0"

//
seta si_allowVoting "1"
seta si_warmup "1"
seta si_spectators "1"

// set net_serverSnapshotDelay "50" //not sure if this does anything in Q4


// master server lists
seta sv_master1 "q4master.idsoftware.com"
seta sv_master2 "master3.idsoftware.com"
seta sv_master3 "master.kali.net"

seta si_map "mp/q4dm8"
seta g_mapCycle "mapcycle"

spawnserver
nightwing
Posts: 59
Joined: Wed Oct 19, 2005 12:58 pm

Post by nightwing »

Thank you midnight!!

Would you happen to know why my server is not showing up in the Quake game browser list?

Do I have to forward ports?

Thanks again.
MidnightQ4
Posts: 520
Joined: Tue Oct 18, 2005 7:59 pm

Post by MidnightQ4 »

You know I found it really odd that I didn't have ports forwarded on my router and yet the server was showing up. But ya if you don't find it I would forward ports, and there is likely a separate port for communication with the master server, so that might be the issue too.
-Cp
Posts: 16
Joined: Sat Oct 22, 2005 4:46 am

Post by -Cp »

MidnightQ4 wrote:You know I found it really odd that I didn't have ports forwarded on my router and yet the server was showing up. But ya if you don't find it I would forward ports, and there is likely a separate port for communication with the master server, so that might be the issue too.
Any idea how to get the map rotation working?
nightwing
Posts: 59
Joined: Wed Oct 19, 2005 12:58 pm

Post by nightwing »

MidnightQ4 wrote:You know I found it really odd that I didn't have ports forwarded on my router and yet the server was showing up. But ya if you don't find it I would forward ports, and there is likely a separate port for communication with the master server, so that might be the issue too.
Thanks for the reply Midnight.

Do you know which ports I need to forward for the master server?

I am assuming that you need 28004 port for Quake 4 correct?
Qr7
Posts: 184
Joined: Mon Apr 09, 2001 7:00 am

Post by Qr7 »

Game port: 28004
Heartbeat port: 27650

the heartbeat is what makes it show up... so yea forward that.

-------------

net_serverSnapshotDelay "50":

Be carefull with this setting. Unless you're running a really powerfull box, this can really screw shit up. I'm running 30 because its on a dedicated dual 2.8 xeon with 4 gigs of ram with a lot of bandwidth.

a good way to notice what this is set too: turn on your net graph and you'll physically see it scrolling by faster.

161.253.27.211 - [HavocLAN.com] - Wash.DC - q4
nightwing
Posts: 59
Joined: Wed Oct 19, 2005 12:58 pm

Post by nightwing »

Thank you Qr7 will try that. Should I forward both UDP and TCP?
Qr7
Posts: 184
Joined: Mon Apr 09, 2001 7:00 am

Post by Qr7 »

udp for 28004

im not sure what the heartbeat uses so i'd forward both for the 27650
nightwing
Posts: 59
Joined: Wed Oct 19, 2005 12:58 pm

Post by nightwing »

Thank you riddla. Much appreciated!
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