Rotating an object

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Jehuty
Posts: 17
Joined: Sun Mar 16, 2003 8:00 am

Rotating an object

Post by Jehuty »

How do you get an object to rotate contiuously on the map the prog im using is GTK Radiant

another thing im tryin to change my profiles password cos i had to reset it and i keep avin

sorry the email address is alredy registered to a user?

no shit I AM the user lol
4days
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Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

func_rotate
Jehuty
Posts: 17
Joined: Sun Mar 16, 2003 8:00 am

Post by Jehuty »

it works on brushes but wht i wanted is to rotate 2 spot lights around an object and i keep getting this error. Is it possible to make rotating lights?
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Hah. New mappers. Wow.
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seremtan
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Post by seremtan »

you can rotate the spotlights so long as they're brushes/patches, but not models
obsidian
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Post by obsidian »

To clear up some of the misinformation:

What game are you mapping for? Quake 3, Doom 3, Quake 4?

Quake 3 does not make use of dynamic lights, rotating lights (pointlights or light emitting shaders) won't actually cast dynamic light. However, there are ways to fake it, using variations of lightflares and/or _decal entities.

Doom 3/Quake 4 is a different story, you can actually have light sources rotating and casting shadows dynamically, thanks to the unified per-pixel lighting.

seremtan: You can actually attach misc_models to rotating objects. Create the func_rotating entity with brushes and a brush textured with the "origin" shader. Then select the misc_model and select CTRL + K. The func_rotating and model will now be linked. CTRL + K automatically assigns a target entity key/value pair to the model and a _targetname entity key/value pair to the func_rotating.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Jehuty
Posts: 17
Joined: Sun Mar 16, 2003 8:00 am

Post by Jehuty »

OK cheers for ur replies.

Even though i had the prog for yrs but i hardly made much use of it and now i thought why not? Mapping seems quite fun :)
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