How do you get an object to rotate contiuously on the map the prog im using is GTK Radiant
another thing im tryin to change my profiles password cos i had to reset it and i keep avin
sorry the email address is alredy registered to a user?
no shit I AM the user lol
Rotating an object
To clear up some of the misinformation:
What game are you mapping for? Quake 3, Doom 3, Quake 4?
Quake 3 does not make use of dynamic lights, rotating lights (pointlights or light emitting shaders) won't actually cast dynamic light. However, there are ways to fake it, using variations of lightflares and/or _decal entities.
Doom 3/Quake 4 is a different story, you can actually have light sources rotating and casting shadows dynamically, thanks to the unified per-pixel lighting.
seremtan: You can actually attach misc_models to rotating objects. Create the func_rotating entity with brushes and a brush textured with the "origin" shader. Then select the misc_model and select CTRL + K. The func_rotating and model will now be linked. CTRL + K automatically assigns a target entity key/value pair to the model and a _targetname entity key/value pair to the func_rotating.
What game are you mapping for? Quake 3, Doom 3, Quake 4?
Quake 3 does not make use of dynamic lights, rotating lights (pointlights or light emitting shaders) won't actually cast dynamic light. However, there are ways to fake it, using variations of lightflares and/or _decal entities.
Doom 3/Quake 4 is a different story, you can actually have light sources rotating and casting shadows dynamically, thanks to the unified per-pixel lighting.
seremtan: You can actually attach misc_models to rotating objects. Create the func_rotating entity with brushes and a brush textured with the "origin" shader. Then select the misc_model and select CTRL + K. The func_rotating and model will now be linked. CTRL + K automatically assigns a target entity key/value pair to the model and a _targetname entity key/value pair to the func_rotating.
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