Odd difference in appearance of .tga texture and .jpg

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

Personally I think this is a very simple problem for which we are looking for an increasingly irrelevant solution. Go back to basics, read what other people have posted again, start working again in a clean folder. Try one thing at a time. Everything that you need to know has already been posted.

Black is used as the background on additive blends because it is essentially 'transparent' in that context, however as obsidian and I have already said, it is NOT the best thing to use for alpha, use a complementing colour not black/white.
Magnus
Posts: 529
Joined: Wed Feb 16, 2005 6:38 pm

Post by Magnus »

Ok, you guys were right.

Placeing the shader text in the sfx shader list was the problem.

I created the magnus.shader document in the shaders folder and a magnus folder in the textures folders and applied the texture to the brush and the alpha areas were transparent and better yet there was no bleeding beyond the borders of the actuall immage I created.

Killer!

Thanks again to you all!
Uh, well....good luck with that. :shrug:

[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Surprisingly unsatisfying.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Magnus
Posts: 529
Joined: Wed Feb 16, 2005 6:38 pm

Post by Magnus »

Lenard wrote:Surprisingly unsatisfying.
Yea it kinda is. I was figuring it would boil down to some deep parameter that was going to need adjusting. :confused:

Oh, well. Sorry to dossapoint Lenard. :p

Once again though thanks to everyone for helping me figure this one out. :icon25:
Uh, well....good luck with that. :shrug:

[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
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