A mapper got some spare time(1 hour..maybe?)?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
reefsurfer
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A mapper got some spare time(1 hour..maybe?)?

Post by reefsurfer »

http://www.quake3world.com/forum/viewto ... 714#243714

Anyone wanna edit Q4dm1 (fragging yard) a tad and compile it?
Add mega where Quad is, make it selectable in Tourney, name it pro-q4dm1 and upload it on a map site.. or send it to me.

Anyone? :paranoid:
Would be much appreciated.
reefsurfer
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Post by reefsurfer »

Or, if someone could (in layman terms) explain to me how i can do it.
I've opened the editor..... :paranoid:

now what.. :shrug:
reefsurfer
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Post by reefsurfer »

extrated the map and opened it in the editor.. how do i look/move around?
Can i just mark the Quad damage and pick edit and replace it with any other item?
When im done.. what do i do then?

Help.
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Survivor
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Post by Survivor »

just select it and delete. Then add the megahealth in the same spot and recompile?
axbaby
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Post by axbaby »

you might be breaking some EULA rules though.
Fjoggs
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Post by Fjoggs »

Yeah, that doesn't sound too legit.
reefsurfer
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Post by reefsurfer »

I cant select it survivor.

How come i am breaking rules?
Is it because im editing their map?
I own the game.. but i cant edit a map?
Wouldent that fall under the same category as editing skins with different colors?
I cant see how that is braking EULA's...
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Survivor
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Post by Survivor »

The map is their work, same way that you may use the q3 engine source code but none of the assets. You are breaking the eula since it isn't your own work you're editing.
reefsurfer
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Post by reefsurfer »

how do i compile it?
And where do i pick gametype?
axbaby
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Post by axbaby »

you would need to distribute id's map .
that's where the problem is.
axbaby
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Post by axbaby »

q4's console
type
dmap pro-q3dm4

i don't know how to change gametypes.
reefsurfer
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Post by reefsurfer »

axbaby wrote:you would need to distribute id's map .
that's where the problem is.
Might be my ignorance or lack of laws in this area.. but how is that different from editing a player model with a differant color/skin and release it for people to download...its still the developers model.

whats the differance ax?
reefsurfer
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Post by reefsurfer »

axbaby wrote:q4's console
type
dmap pro-q3dm4

i don't know how to change gametypes.
ok.. but how do i compile it?
I know the .bsp ...but wich one do i pick?
axbaby
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Post by axbaby »

your axing a noobie at doom3/q4 mapping
so this info may be bogus
open map in the editor then choose bsp.

as far as releasing your map i'd say no one will care as long as it's a few peeps only and has a huge disclaimer.
Fjoggs
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Post by Fjoggs »

lol
you compile the map when you type
dmap "name"

test it with si_pure 0 | si_map "" | spawnserver
^misantropia^
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Post by ^misantropia^ »

Survivor wrote:The map is their work, same way that you may use the q3 engine source code but none of the assets. You are breaking the eula since it isn't your own work you're editing.
The Q3 EULA allows you to modify and redistribute assets as long as you A) don't make a profit off it, and B) use them for the same game. I suspect the Q4 EULA to be quite similar (though I can't vouch for it, not having read it yet).
reefsurfer
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Post by reefsurfer »

^misantropia^ wrote: The Q3 EULA allows you to modify and redistribute assets as long as you A) don't make a profit off it, and B) use them for the same game. I suspect the Q4 EULA to be quite similar (though I can't vouch for it, not having read it yet).
yea, taht sounds more like it.. thx.

now.. if i only could find someone to do it for me/us.. :shrug:
axbaby
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Post by axbaby »

you want mega health every 30 seconds?

i compiled it but 30 seconds seems to much
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Survivor
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Post by Survivor »

mh is usually 25 secs i think?
reefsurfer
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Post by reefsurfer »

Go for 25 sec then.
axbaby
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Post by axbaby »

not enough info on how to make it available as a map in the tourney menu .. but i made it for ya.

sending
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Survivor
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Post by Survivor »

Reef knows how to make the map play in tourney
axbaby
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Post by axbaby »

sent .. hope it workies
Method
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Post by Method »

To make it available in the Tourney mode, you need to edit .def file with the map's name and set "Tourney" to "1".

-Method
axbaby
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Post by axbaby »

this isn't as simple as i thought
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