Looking for members for this mod.. don't know a name yet O_o

What will you do ?

 
Total votes: 0

TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Looking for members for this mod.. don't know a name yet O_o

Post by TTK-Bandit »

Since the release of Q4, I have seen many complain about several
aspects of the multiplayer part, and after I played it myself, I think they are right..

What has to be done to make Quake4 more fun:

1. Make the weapon feeling more q3ish.
2. Adding all the quake3 playermodels as high poly versions.
3. Setting team colors back to red & blue
4. removing the fov 110 limit
5. adding some features of osp, like enemymodels & colors.
6. bring back the original quake-3 like player gibs & blood (as option).
7. Recreation of some quake 3 maps.
8. maybe adapting the movement a bit to be closer to quake3 (as option).
9. decreasing weapon sound volume & increasing weapon hit sound volume.
10. Callvote like in osp.
11. simple items
12. item pickup pictures/text.
13. different footstep sounds.
14. some new game modes: 1flag ctf, domination, freezetag.

I'm going to do the coding part..
What I need:
* modelers
* animators
* skinners
* sound artists
* menu designers
* artists
* mappers
* beta testers
* more ideas what to change.
* maybe another coder, to build the .so files for unix.
* time :paranoid:

So who is interested in:
1. playing this mod
2. joining the team
?


btw, I have already found a modeler with great skills, that is
redoing klesk & visor, but he hasn't decided yet if he wants to join.
here's what he has done so far:
[lvlshot]http://mitglied.lycos.de/milkablitz/klesk/klesk_wip02.jpg[/lvlshot] [lvlshot]http://mitglied.lycos.de/milkablitz/klesk/klesk_wip04.jpg[/lvlshot] [lvlshot]http://mitglied.lycos.de/milkablitz/visor/visor_01.jpg[/lvlshot]

maybe, if you all beg him very pleasant, he'll join us :)

please, no stupid answes, like "why do you want to do that, I like Q4 as it is"
If you like Q4, theres no problem.. I don't, so I'm going to change it.
I don't force you to play it..

oh, and don't expect the mod to be released very soon..
it takes a long time to create all the models and graphics..
also, the mod source hasn't been released yet, so I can only
change what is possible with scriping, until it has been released..
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

sounds awesome, that visor looks awesome to. I'm not much use but i'll def test and play it ;)
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
aRKeycH
Posts: 1
Joined: Sun Oct 23, 2005 10:19 pm

Post by aRKeycH »

jep the visor zbrush2 model looks very good.

q4 should more be hmm like quake ? :P

So your mod is a good idea (IMHO)
greets aRKeycH
akiraZ
Posts: 47
Joined: Wed Mar 01, 2000 8:00 am

Post by akiraZ »

i think the movement is good to be slightly diff (it's mostly the same, except now strange ramp jumps...in multi...the movement in sp sucks), and i think 110 is a fair fov cap. but everything else sounds welcome to me. and in addition, please remove built in delay for weapons such as the rocketlauncher and railgun that quake 3 only had for the lightning gun. makes them just not "feel right" when you fire. gl, and i'll certainly help test for ya if you need that =p


side note: is there a way currently to make the rail trail thinner, and disapear quicker, like in q3? thing is so ugly/fat right now. hehe, if not, add that too!
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

oh and i suggest posting in Programming and mebbe LEM to...
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Yeah fo sho. I wish I could do something for this mod.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Post by DRuM »

Hey Bandit, that would be awesome if you got even just half of those things implemented.

Here's something else to add: I think the MH and the armour sounds could be more distinctive or just, louder, more like in Q3. I was saying this to MKJ tonight on my server, it's as though we might have missed picking them up because the sound is a little subtle and indistinct.

If you do nothing else, pleeeease do me a huge favour and ask your modeller to make a keel so that I can use all enemy models as keel in bright green, and if possible, add keels taunt, because I miss it badly. Keel was by far the best and most popular enemy model (along with tank jnr) and for me personally, I find it much easier to aim against keel than these lame models currently in Q4.
Thanking you in advance sir.
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

@akiraZ:
movement: I don't like, that you jump more up then forward..
I've got a headache from all the ceilings I've hit with my head.
but anyway, this should be a serverside option, so those who don't like it, can turn it off.
fov: hehe, I use 90, but many have complained about this,
they mostly had 115 or 120 in quake3.
so I guess its something that should be raised.. at least up to 120.
weapon delay: thats what I thought of in point 1.
thinner rail: no problem.. just tried it.
though, I need to get into quake4 scripting first, to make it look good :D

@DRuM:
1. Yep :D
2. ok, I'll see what I can do :)
3. lets hope that we get enough members together to start this mod.. :paranoid:
[int]
Posts: 3
Joined: Sun Oct 23, 2005 3:03 pm

Post by [int] »

I wonder how many of these things will be fixed in OSP. I wouldn't want to choose between mods so if your project starts to take up real shape I suggest you contact orange smoothie.

Anyways, good luck. :icon14:
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

as far as I know, osp won't be done.. at least not from the authors of quake3 osp.

any ideas for a good name ?
someone told me "Quake 4 Arena", but I think that doesn't fit right.. what do you think ?
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MKJ
Posts: 32581
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Post by MKJ »

so basically, youre asking us to reinstall q3 and play that instead? :P
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
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Eraser
Posts: 19174
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Post by Eraser »

To be honest, if you're doing this to create a 1:1 conversion of Quake 3 with better graphics, then all you have to do is hand out a high quality graphics CFG to the pro Quake 3 players :olo:
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

what the fuck ?!?! who said I want to create a new quake3 ?
I don't want that..
I want quake4 with better playermodels and a few optimizations
btw, Quake3 doesn't even look closely as good as Quake4!!!!!!!
Iccy (temp)
Posts: 412
Joined: Mon May 16, 2005 1:32 am

Post by Iccy (temp) »

if you want quake4 to look like q3 so bad, why dont you just play q3 ?


I mean you say you dont want a new quake3, but did you read your list up there? Seriously, just tally up all the stuff up there.
" I thought i could handle the power, Ive alway been a kind and gentle person.

But once i was finaly able to split the atom
i built me some bombs and droped them on every mother fucker that got in my way."
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

Ok, it seems the text didn't tell you, what I wanted it to.
that may be, because english is not my first language.

here is a short explanation to every point, I hope this makes things a bit more clear:

1. Make the weapon feeling more q3ish:
ok, this is maybe said wrong.. I just wanted to remove the weapon fire delay of some weapons.

2. Adding all the quake3 playermodels as high poly versions:
what is so bad about this ? If any modeler wants to create new monsters,
that fit like quake3 monsters, I'd take them, but as drawing concept arts
and designing such monsters take a long time, it would be much faster,
to just redo the old ones. (and btw, the old ones are cool!)

3. Setting team colors back to red & blue:
this one doesn'T really have anything with q3 style to do, does it ?
these colors are used in nearly every ctf game.

4. removing the fov 110 limit:
quake engines used to be very good configurable,
I just want to bring some things back, is that wrong ?

5. adding some features of osp, like enemymodels & colors:
this doesn't have anything to do with baseq3

6. bring back the original quake-3 like player gibs & blood (as option):
yeah, well this is quake3, but it is an option..
in other words, you can switch between q4style and q3style.

7. Recreation of some quake 3 maps:
look at 2. and replace models by maps. :p
I'm fine, if any good! mapper wants to spend some kewl maps.
But to make this mod a real mod, we need some maps!

8. maybe adapting the movement a bit to be closer to quake3 (as option):

ok, this is maybe said wrong too.. I just wanted to make the jumps more forward than upwards..
at the moment, when jumping, you hit your head at every ceiling, which is pretty anoying.
maybe this is fixed with new maps.. we have to see. but again, this is just an option.
(btw, I don't want to remove ramp jumps, if you are planning to interpretate that wrong too.)

9. decreasing weapon sound volume & increasing weapon hit sound volume:
this doesn't have anything to do with q3!

10. Callvote like in osp:
this doesn't have anything to do with baseq3

11. simple items:
just an option.. some ppl asked for this.

12. item pickup pictures/text:
yes, a lot q3like, but wouldn't you agree, that this is a nice feature ?

13. different footstep sounds:
the original footsteps are a pain in the ass!

14. some new game modes: 1flag ctf, domination, freezetag:
this doesn't have anything to do with baseq3


so, I hope this is clear now!
I don't want to redo quake3, as I can play original quake3 all the time!
I want quake4 with a few SLIGHT adaptions.
Asgard
Posts: 3
Joined: Mon Oct 24, 2005 11:28 pm

A fantastic Idea, but may I suggest a few thing?

Post by Asgard »

I think this a fantastic Idea.

To all the people who disagree:
I respect you for that, but I do not understand why. As I see it the more option a gamer have the higher the possibility he/she will find something he/she want to play. Said in other words it might be in you're interest that TTK-Bandit and other like him/ her creates mods, because it could result in more people playing.

Now what I originally wanted to write, was a suggestion.
I do not play quake that much, to be honest I haven't even tried quake 4, but still there is two things that really bothers me as a server administrator.

In quake 3 and all the games based on it, you could "follow/watch" the game from you're console or open you games.log. This allowed me to have some control over it and also have conversation with the players on my server. (I can still write them messages, but I can not read the answer.)
Some people might argue that this is good. We finally have some privacy, which in one way I do agree, but on the other hand it is a pain in the ass to monitor and administrate.
The only option I have now is to constantly be an spectator, which is stupid and impossible since I on my Linux box can't play the game.

In quake 4 there are two different types of logging:

Code: Select all

// Logging settings
seta com_logMPStats "1" // Enabled writing of Multi player statistics at the end of a match.
seta g_log "1" //enables game logging
seta logFile "2" // 1 = buffer log, 2 = flush after each print
seta logFileName "hybel_dm.log" // Name on log
g_log
This option logs everything that are written to you're console, which is almost nothing.

com_logMPStats
Create a log like this:

Code: Select all

Match on map maps/mp/q4ctf5.map played on Wed Oct 19 16:25:36 2005

Statistics for Nemon
Kills: 4 Deaths: 0 Suicides: 0
Gauntlet not used
Machinegun: 10%
Shotgun not used
HyperBlaster not used
Grenade Launcher not used
Nailgun not used
Rocket Launcher: 0%
Railgun: 37%
Lightning Gun not used
Dark Matter Gun: 16%

Statistics for Hugo
Kills: 4 Deaths: 3 Suicides: 0
Gauntlet not used
Machinegun: 19%
Shotgun not used
HyperBlaster not used
Grenade Launcher not used
Nailgun not used
Rocket Launcher: 30%
Railgun: 0%
Lightning Gun not used
Dark Matter Gun: 50%
As you see not much to create statistics from.

My suggestions
  • Print out almost everything that happens in game on the console:
    - Chatting -> team shatting, normal say, etc..
    - Kills -> type of kills, suicide, shotgun, etc..
    - Picking up items, weapons, flags, life, etc..
    - Points made -> returned the flag, defence etc..
    - Voting
    - Kicking, banning
    -
  • Logging
    - Since everything that is written to the console is logged, it would not be hard to create better logs, if you agree with me on writing the above to the screen. However, there are a few more thing I would like to have logged, which might not be necessary to print to the console. As an example shots, but this information should be included in the log.
    - Basically I would like the log to look more or less like the old quake 3 log (espesially the osp), with some improvements:
    * As with osp put a timestamp in front of every sentence
    * Use guid instead of player name to keep track of who does what.
    * Make a reference from guid to the player name and if player name change.
    * Every shot that are made and with what type of gun, if it hit a player/bot where it hit -> head shot, etc..
    * Where in the game a player was killed
    * IP
    * Ping
    *
  • Name on mod
    - This might look stupid, but I will suggest the name to be Asgard or Valhall. I know that my user name currently is Asgard, but that is only because I haven't bothered to activate my old user name Fjoggen (Some of you might notice the similarity to Fjoggs, he is my little brother.) since I do not visit this community that much (only to control what my brother is up to....). To be honest it just hit me that it might be a very good name on a quake mod. I will of course try to get my old name back, so it should not become a matter of interest conflict. (if you can say it like that in English)

    *Explanation:
    Instead of writing a long post about the norse mythology I will just present two links to wikipedia and the google define search:
    http://www.google.no/search?hs=uhW&hl=e ... tnG=Search
    http://www.google.no/search?hs=r4B&hl=e ... tnG=Search

    http://en.wikipedia.org/wiki/Valhalla
    http://en.wikipedia.org/wiki/Asgard

    For those of you to lazy to click on the links:
    Asgard
    Heaven in the norse mythology (not exactly what I would call heaven)
    Only the chosen warriors are allowed to enter Asgard and live in Valhalla.
    basically it is a place where glorious warriors could fight all day and die, for then to be resurrected for dinner and party all night.

    Valhall
    Let me just quote wikipedia (Note they write Valhalla, which is a wrong, but too much used to change, like the direction of electricity):
    Valhalla (Old Norse Valhöll, "Hall of the slain") is Odin's hall in Norse mythology, the home for those slain gloriously in battle, who are welcomed by Bragi and escorted to Valhalla by the valkyries. It has five-hundred forty doors, walls made of spears, a roof made of shields and benches covered with breastplates. It is said that there is room enough for all those chosen. Here, every day, the slain warriors who will assist Odin in Ragnarok, the gods' final conflict with the giants, arm themselves for battle, and ride forth by the thousands to engage in mock combat on the plains of Asgard. At night they return to Valhalla to feast on roasted boar and drink intoxicating mead.

I offer to write a statistic program
  • I am willing to write a program which will utilise the new log for statistic purposes, mainly for the Internet. This program (if written, requirer better logging) will be open source and licensed by the GNU GPL, which means that everybody would be given the opportunity and right to modify and redistribute it, as longs as it stays a free open source program under the same license: GNU GPL.
  • Since my main goal is to publish server and player statistic on my web page, this program will be written in php5 (with php4 compatibility) and use a mysql database. The best might have been to write it in python (it is a considerable faster scripting language), but I do not know how many who have a host which support that. Also I am much better in php than python.
  • I do not have to wait for the mod to be finished to start working on the program. I can start on it and finish the parser as new things is added to the log, or if the format change. Besides I do not have to have any log to create the web interface.
Note
I believe that if you in you're mod just put in some of my suggestion (hopefully all), it would not improve the gaming feeling, but the mod as a complete and administration friendly alternative for the gaming community. I as a administrator would defiantly appreciate it.
Also it think it will be in the interest of quake 4 clans to have a better way to control games and to get clan rankings, statistic.

What ever you decide to do, good luck and do not let some few and negative responses stop an excellent Idea.

Sincerely Fjoggen

Edit
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Last edited by Asgard on Tue Oct 25, 2005 3:53 am, edited 1 time in total.
TwR|Slice
Posts: 47
Joined: Fri Oct 21, 2005 8:34 pm

Post by TwR|Slice »

i think a good name would be "defiance of past" of "defiance of time".
time/past stands for the things you wan't to build in that are already have been in Q3 and defiance is another word for challange.
It's not a joke i find these names good.
Or another good name could be Advance Arena Clash ... i have hundreds of names ... i can make a list if you want.

and btw your idea of this mod is pretty good ... i would play it :D
fs
Posts: 12
Joined: Mon Oct 24, 2005 3:22 am

Post by fs »

TTK-Bandit wrote: 1. Make the weapon feeling more q3ish:
ok, this is maybe said wrong.. I just wanted to remove the weapon fire delay of some weapons.
That is nasty and I suggest we all think of that as bug and bash id/raven to fix it on a next patch.

It's honestly the only thing I'd like changed in quake4.

If you have no idea what it is. get a railgun in q3 and rapidly tap fire once. then do the same in q4. In q4 there's a slight delay of some msecs. You may not notice it, you may do. I think it happens in all weapons, but the railgun is mostly effected because of it's type.

I don't think we need a mod for that. But if it's not patched, I hope every mod does.

ps. That slight delay appears on enemy territory and the etpro mod too. true combat mod for et has removed it so it may not be difficult to. I don't know if it appears on d3.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

This still sounds like an awesome mod. No matter what people say, it will get plaid.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

Fjoggen:
yes, sounds good :)
about the names: no, sry I don't think they fit very well.

TwR|Slice:
yes, send me that list please :)


Still need some members to create that mod.. I can't do it alone.
I guess beta testers are there enought of.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

I would like to help... but I have no skills now quake 4...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

what kind of help ? (modeling/skinning/...)
Fjoggen
Posts: 23
Joined: Sat Aug 30, 2003 7:00 am

Post by Fjoggen »

TTK-Bandit wrote:Fjoggen:
yes, sounds good :)
about the names: no, sry I don't think they fit very well.
.....
Actually I agree about that.

I have have created a Activity diagram (UML) for the log parser (size 93KB):
http://images.rusail.com/Parse_log_file ... iagram.png
It is clearly open for improvements and suggestions, but it can give you a idea of how I am planning to let the parser operate and which feature it will have.

Note
I have used VSP stats processor by Myrddin (excellent program) to create statistics for my quake 3 servers, but since it is not open source and created for php4 it does not work on my web server anymore (upgraded to php5) without some hacking. Therefore I am going to write this program even if you are not able to collect enough people to create you're mod, with that said I do hope you do.
Denz
Posts: 2587
Joined: Thu Aug 17, 2000 7:00 am

Post by Denz »

by the sounds of it you should be playing quake 3,

Quake 4 is a whole new game, I believe we need to keep Quake 4 the way it is for awhile perhaps we may like it better.
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

oh, would you please shut up ?
I have already said a million times, that I don't want quake3,
and I don't want to modify the quake4 gameplay that much.
I just want to fix a few things, mostly visual things, like colors, models, etc.
and add a few features for clans and server providers.
I could even make it all accessable via cvars, so you could use either the original, a part, or the whole mod.

why the hell does everybody think, I want to play quake3 ?
I have played quake3 since the beginning, and now I want something new!
If anybody else doesn't like this, keep quiet, I won't change the original quake4.
you won't have to play it, as it will be a mod.. mod, thats an extension.
in other words, you can still play the original game if you like to, you
won't even see anything from this mod on your harddisk, if you don't download it.
:icon33:
Sorry, but those posts are stupid.

@FJoggen:
looks good, I'll have a closer look later..

@akiraZ:
getting into it :)
original:
[lvlshot]http://banditsteals.ba.funpic.de/rail0.jpg[/lvlshot]
new:
[lvlshot]http://banditsteals.ba.funpic.de/rail1.jpg[/lvlshot]
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