aspects of the multiplayer part, and after I played it myself, I think they are right..
What has to be done to make Quake4 more fun:
1. Make the weapon feeling more q3ish.
2. Adding all the quake3 playermodels as high poly versions.
3. Setting team colors back to red & blue
4. removing the fov 110 limit
5. adding some features of osp, like enemymodels & colors.
6. bring back the original quake-3 like player gibs & blood (as option).
7. Recreation of some quake 3 maps.
8. maybe adapting the movement a bit to be closer to quake3 (as option).
9. decreasing weapon sound volume & increasing weapon hit sound volume.
10. Callvote like in osp.
11. simple items
12. item pickup pictures/text.
13. different footstep sounds.
14. some new game modes: 1flag ctf, domination, freezetag.
I'm going to do the coding part..
What I need:
* modelers
* animators
* skinners
* sound artists
* menu designers
* artists
* mappers
* beta testers
* more ideas what to change.
* maybe another coder, to build the .so files for unix.
* time

So who is interested in:
1. playing this mod
2. joining the team
?
btw, I have already found a modeler with great skills, that is
redoing klesk & visor, but he hasn't decided yet if he wants to join.
here's what he has done so far:
[lvlshot]http://mitglied.lycos.de/milkablitz/klesk/klesk_wip02.jpg[/lvlshot] [lvlshot]http://mitglied.lycos.de/milkablitz/klesk/klesk_wip04.jpg[/lvlshot] [lvlshot]http://mitglied.lycos.de/milkablitz/visor/visor_01.jpg[/lvlshot]
maybe, if you all beg him very pleasant, he'll join us

please, no stupid answes, like "why do you want to do that, I like Q4 as it is"
If you like Q4, theres no problem.. I don't, so I'm going to change it.
I don't force you to play it..
oh, and don't expect the mod to be released very soon..
it takes a long time to create all the models and graphics..
also, the mod source hasn't been released yet, so I can only
change what is possible with scriping, until it has been released..