Mogul
Posts: 1635 Joined: Wed May 23, 1973 12:48 pm
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by Mogul » Tue Oct 25, 2005 9:58 am
Is there a way to disable blood/gibs in mp? Heck, while I'm at it, is there a way to disable rocjet trails?
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Tue Oct 25, 2005 10:07 am
Are you joking? Bloods already sparse as it is. To little of it. If I gib somebody, nothing comes from him, compared to how it looks in SP.
If anything here should be MORE blood.
MKJ
Posts: 32581 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Tue Oct 25, 2005 10:26 am
i dont know what game you are playing odium, but if i railgib someone the entire wall behind him get repainted
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o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Tue Oct 25, 2005 10:31 am
MKJ wrote: i dont know what game you are playing odium, but if i railgib someone the entire wall behind him get repainted
I seem to recall gibbing people, but no blood coming out... Hmmm...
I shall test this after afternoon breakfast. :icon32:
Eraser
Posts: 19174 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Tue Oct 25, 2005 10:40 am
heck yea, if you shoot someone with the nailgun and deal enough damage to gib it's a big fountain spray of goo.
Mogul
Posts: 1635 Joined: Wed May 23, 1973 12:48 pm
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by Mogul » Tue Oct 25, 2005 5:46 pm
OK, so can you disable it?
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
AmIdYfReAk
Posts: 6926 Joined: Thu Feb 10, 2000 8:00 am
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by AmIdYfReAk » Tue Oct 25, 2005 5:55 pm
i am seconding Mogule, i have it so its a little splash , it wont mark the walls.. but there are still body parts.
Cynips
Posts: 10 Joined: Mon Oct 24, 2005 7:47 am
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by Cynips » Tue Oct 25, 2005 6:04 pm
Maybe this has to do with high quality effects and decals?
shiznit
Posts: 1244 Joined: Fri Jul 01, 2005 4:39 pm
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by shiznit » Tue Oct 25, 2005 6:11 pm
I'm not sure there is a command to disable gibs, I don't recall seeing them. Probally not paying attention.
See if g_decals "0" disables them, yes I know it's for decals.
waY2Kool
Posts: 46 Joined: Mon Oct 17, 2005 4:28 pm
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by waY2Kool » Tue Oct 25, 2005 6:19 pm
pardon the noobism here, what exactly is meant by 'decal' - i haven't messed with this setting.
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Cynips
Posts: 10 Joined: Mon Oct 24, 2005 7:47 am
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by Cynips » Tue Oct 25, 2005 6:36 pm
Decals are temporary items like bullet marks on the walls. Usually you can turn them off, set how long they'll stay or how many you'll keep at any time. The more you have the more your client will have to deal with. Well, that's how I understand them anyway.
shiznit
Posts: 1244 Joined: Fri Jul 01, 2005 4:39 pm
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by shiznit » Tue Oct 25, 2005 6:54 pm
Yeah decals are basicly bullet/burn marks your weapon leaves, I'm just wondering if they also stop blood/gibs since I cannot find any other command.
Also g_decals has little to no performance loss, but I still turn them off.
waY2Kool
Posts: 46 Joined: Mon Oct 17, 2005 4:28 pm
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by waY2Kool » Tue Oct 25, 2005 6:55 pm
ah, thx.
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Eraser
Posts: 19174 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Tue Oct 25, 2005 7:00 pm
shiznit wrote: Yeah decals are basicly bullet/burn marks your weapon leaves, I'm just wondering if they also stop blood/gibs since I cannot find any other command.
Also g_decals has little to no performance loss, but I still turn them off.
technically speaking decals are not limited to that, but that's one way of how decals are used dynamically