q3map2 decompiling help

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facerip
Posts: 8
Joined: Sat Oct 22, 2005 3:56 am

q3map2 decompiling help

Post by facerip »

im using the command line:

q3map2\q3map2.exe -convert <path/map.bsp> in the window's command prompt, but im only get an ASE file, what would i need to add to output a .map?

Thanks in advance.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

q3map2.exe -convert -format map [dir/mapname].bsp

Check with copyright/GNU licenses of whatever map you are trying to decompile first before doing so!

Many maps will forbid reverse engineering of any sort.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
facerip
Posts: 8
Joined: Sat Oct 22, 2005 3:56 am

Post by facerip »

I get this error with that command line:

Image

I don't see anything forbidding in the copywrite, im just trying to get take a look at some distances and stuff, trying to start a q4 map based around this ;).
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

It's just the path you got wrong; it's c:\q3map2\hub3aeroq3.bsp. But you don't have to specify the path anyway when you have bsp in the same folder as q3map2.exe.

So: q3map2 -convert -format map hub3aeroq3.bsp
cha0s
Posts: 28
Joined: Sat Jul 12, 2003 7:00 am

Post by cha0s »

you just need a newer version of q3map2. bsp decompiling is supported since 2.5x (afaik)

edit:
2.5.6 (2003-08-15)

- New: can convert BSP files to MAP files via -convert -format map. Note: not
perfect by any means, as certain pieces of data are irretrievably lost, such
as func_group entities (including terrain specifics), brush face texturing
info, and light/misc_model entities with Q3Map2-generated BSPs
facerip
Posts: 8
Joined: Sat Oct 22, 2005 3:56 am

Post by facerip »

cha0s wrote:you just need a newer version of q3map2. bsp decompiling is supported since 2.5x (afaik)

edit:
2.5.6 (2003-08-15)

- New: can convert BSP files to MAP files via -convert -format map. Note: not
perfect by any means, as certain pieces of data are irretrievably lost, such
as func_group entities (including terrain specifics), brush face texturing
info, and light/misc_model entities with Q3Map2-generated BSPs

Do you ahve a link for it, it took me like 3 hours just to find 2.4 i think.
cha0s
Posts: 28
Joined: Sat Jul 12, 2003 7:00 am

Post by cha0s »

humm ... a newer radiant version should have an up-to-date q3map2:
http://www.qeradiant.com

whats with shaderlab btw?
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Post by Hr.O »

cha0s wrote:whats with shaderlab btw?
ydnar/ isp forgot to rereg the site.
btw ain't that funny, try and end a mag/phone/something abo and you're in for some troubles, but if it's your url reg, you lose it w/i hrs after the official registration has elapsed.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

D/L Q3Map2 2.5.16 Win32 from temp mirror here:

http://members.lycos.co.uk/quakeroats/q3map2/
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
facerip
Posts: 8
Joined: Sat Oct 22, 2005 3:56 am

Post by facerip »

obsidian wrote:D/L Q3Map2 2.5.16 Win32 from temp mirror here:

http://members.lycos.co.uk/quakeroats/q3map2/
thanks a ton.
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