im using the command line:
q3map2\q3map2.exe -convert <path/map.bsp> in the window's command prompt, but im only get an ASE file, what would i need to add to output a .map?
Thanks in advance.
q3map2 decompiling help
q3map2.exe -convert -format map [dir/mapname].bsp
Check with copyright/GNU licenses of whatever map you are trying to decompile first before doing so!
Many maps will forbid reverse engineering of any sort.
Check with copyright/GNU licenses of whatever map you are trying to decompile first before doing so!
Many maps will forbid reverse engineering of any sort.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
you just need a newer version of q3map2. bsp decompiling is supported since 2.5x (afaik)
edit:
edit:
2.5.6 (2003-08-15)
- New: can convert BSP files to MAP files via -convert -format map. Note: not
perfect by any means, as certain pieces of data are irretrievably lost, such
as func_group entities (including terrain specifics), brush face texturing
info, and light/misc_model entities with Q3Map2-generated BSPs
cha0s wrote:you just need a newer version of q3map2. bsp decompiling is supported since 2.5x (afaik)
edit:2.5.6 (2003-08-15)
- New: can convert BSP files to MAP files via -convert -format map. Note: not
perfect by any means, as certain pieces of data are irretrievably lost, such
as func_group entities (including terrain specifics), brush face texturing
info, and light/misc_model entities with Q3Map2-generated BSPs
Do you ahve a link for it, it took me like 3 hours just to find 2.4 i think.
humm ... a newer radiant version should have an up-to-date q3map2:
http://www.qeradiant.com
whats with shaderlab btw?
http://www.qeradiant.com
whats with shaderlab btw?
thanks a ton.obsidian wrote:D/L Q3Map2 2.5.16 Win32 from temp mirror here:
http://members.lycos.co.uk/quakeroats/q3map2/