Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Jehuty
Posts: 17 Joined: Sun Mar 16, 2003 8:00 am
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by Jehuty » Tue Oct 25, 2005 8:36 am
what do i do with arena files in the scripts folder for my map?
for a first tryout for sum reason my map isnt appearing on the skirmish selection wht gives?
Doomcore
Posts: 119 Joined: Sun Sep 18, 2005 3:05 pm
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by Doomcore » Tue Oct 25, 2005 11:27 am
I think ( as I remember ) that you should write your correct file map name in it....what bots and frag limit....and than save it in pk3....and I am sure your map will show up in skirmish menu after that.
Jehuty
Posts: 17 Joined: Sun Mar 16, 2003 8:00 am
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by Jehuty » Tue Oct 25, 2005 1:09 pm
Can i have a workin file to show as an example?
Jehuty
Posts: 17 Joined: Sun Mar 16, 2003 8:00 am
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by Jehuty » Tue Oct 25, 2005 2:21 pm
its ok i got it workin now
next question is there a site any of u know where i can learn to make shaders?
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Tue Oct 25, 2005 6:20 pm
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Hr.O
Posts: 152 Joined: Wed Jul 12, 2000 7:00 am
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by Hr.O » Tue Oct 25, 2005 6:50 pm
GTKRadiant is shipped with a shader-manual, It's a bit old though. See general in the help menu
Jehuty
Posts: 17 Joined: Sun Mar 16, 2003 8:00 am
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by Jehuty » Wed Oct 26, 2005 8:03 am
thx and i see they r changing the q3worlds theme nice